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What would be campaign ideas for a Terminator RPG?

I was thinking of throwing one recently with a homebrew system where death is, well, easy. The biggest question though is what to do with the premise besides run away from a terminator until you find a way to kill it? If you were throwing one, what kind of things would you have happen to the players, obstacles and missions?
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Stephen Koontz
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I might do something like, two or three of the player characters are software engineers and they've been slaving away on their free time to revolutionize the way computers analyze data. They suffer through a couple of days of their crappy day jobs, only to get together at night. They are each others sanctuary from the banality of their lives and their project is the promise of a better life, a light at the end of their tunnels. Then it happens, the big call, the megacorporation has seen their prototype and wants to talk. A conference meeting later and it's done, they've signed a deal to sell their software to Cyberdine. After years of slaving away in obscurity they're going to be rich, like seven figures rich. Let them taste being able to quit their crappy day jobs, tell their abusive bosses to shove it, buy expensive cars, blow money on girls at night clubs. Little do they know their software is the basis for what gives Skynet the ability to learn and become self aware. Humans from the future have been sent back by John Conner to murder the player characters and a terminator has been sent back to keep them alive until the software changes hands. Then turn it on the player's heads when they find out the truth. But now it's too late the software is already in the "wrong hands." The players must break into a secured facility to steal back their own creation, only the terminator isn't keeping them alive anymore, it's trying to remove them as a threat. The player's only allies are the humans who were just trying to kill them hours before. For funsies maybe have one of the players be a human from the future, if that's not too hard to work into the concept or keeps them too excluded. Or! Maybe the character is a re-purposed terminator from the future working for the humans.
I've done some fun cat-and-mouse stuff in a post-Judgement-Day campaign. As players, we had to balance the need to scavenge to survive against the risks of drawing attention by going outside. You get all the standard post-apoc goodness, plus evil killer robots hunting you to keep you on your toes. Some of the stuff we did involved breaking into labor camps to try to free enslaved survivors, sneaking around in machine facilities to try to steal better tech, and (of course) being murdered by the aforementioned evil killer robots (although you may not want to explicitly make that last one a mission). On top of this, you can add the post-apoc memes (dwindling supplies, tension with other survivors, "This War of Mine" kind of stuff). If you want to set it pre-Judgement-Day, I'd suggest watching the TV series for inspiration (and if not, I'd suggest watching the TV series anyway). There's also a lot of investigation and the like that can be done in that kind of campaign; you could probably do well with a lot of Cthulhu-style content (obviously not fishmen and such, but stuff like "what the heck is going on?" and "how do I stop this terrible evil thing from happening?").
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Gid
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