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December 19th Session Recap

The Players for this session are: •Archie as Enarit the Scout at 271 Points •Brandon as Rothuk the Barbarian at 257 Points •Luke as Captain Kritty the Catfolk Swashbuckler at 243 Points •Valter as Ulf the Leprechaun Wizard at 250 Points •Strile as Gaffer, the Ratkin Initiate at 200 points Starting off with a recap of the previous session for those that had missed it, selected parts of the journal of the Undertaker, Janos Barnes, was passed around the table. It detailed a 25 year long tale of his work there, how the undertaker was a Corpse-Eater, his relationship with the Ratkin and their pilgrimages to the undercrypt. His removal of the necklace from Azar’s sarcophagus. And the plague of rats that had formed within the walls. Questioning the apprentice Johnathon led to them discovering that not even he knew of Janos’s true nature, nor was he able to tell them how to get to the undercrypt. Having neither seen the route, nor been down there himself, instead he became agitated at Rothuk’s brusque methods of question and even more upset at the revelation that his master had been feasting on corpses down there without his knowledge. Eventually removing them from his room, he shut the door on them leaving them to do some shopping. Picking up new gear to aid them in their combat against the enemies they might find down in the crypt they ventured in once more. With the party splitting up and attempting to find the switch down to the undercrypt mentioned in the journal. Kritty managing to spot it, and before they could actually stop him, activated the hidden way down into the undercrypt. Enarit could only look on with disbelief as the sarcophagus slid into wall and was left flush with it. Descending into the darkness of the crypt, they were confronted with a door and soon two others past the corner. These brave souls boldly entered the first door with a resounding smash and the barbarian quickly went to work making sure that the graves didn’t actually contain any unrestful undead. Satisfied with that, he then went to work at trying to open another door while his companions set to work searching for the Amulet of Azar. Kritty failed to even spot it while Enarit just barely missed it during his searches. Only through the useful magic of Ulf were they able to locate it, tangled in with many other amulets. As he lifted them from the box, something awoke behind the door that Rothuk was fiddling with. And it was not happy. The Guardian of the Crypt moved out into the room, his commanding presence driving back the two fighters along with his impressive ability to take a blow from the two. While Rothuk kept its attention, Kritty flanked it, discovering it to be more vulnerable in the rear. Enarit, carefully lining up arrows let one fly, striking it square in its single eye. Despite the power of this guardian, even this was far more than the Troll-ish construct could handle and it fell back dead, leaving Rothuk to claim the Spiked Bone Maul from the remains. With only a single door left, the group descended more stairs into the tomb of Azar and his fellow heroes. Gaffer was only able to babble in reverence of the great hero before him, his pilgrimage complete. And as the amulet was laid upon the bones of the barbarian before him, his spirit appeared once more. Telling them that the amulet was the sole thing left for him, his armor taken, his clothes rotted, and his companion corrupted. Unable to find his amulet, let alone his armor, he let the group know of a space behind the shelves and his gaze resting on the fellow barbarian and the Ratkin, he was finally back at peace. Unfortunately, there were other things that weren’t as the large rat burst forth from the wall. Intent on attacking those within, he started to concentrate to bring forth the darkness. Enarit keeping it distracted and Kritty chipping away at the undead creature, Rothuk having been driven to anger at lack of smashing ability played golf with the creature. Unable to advance and unable to retreat, they managed to keep it there long enough for Ulf to levitate it into the air. From there it was just a game of popping the piñata. Dissolving into nothing upon its death, the group turned back and discussed what they were to do now. Gaffer excused himself, asking them to leave them so he could perform rites to purify the site. But promised them that they would have an ally in him for all they have done for the great hero. The rest of the group left, searching out Azar’s final message to them. And they found it in a hidden space beyond the shelves in the undertaker’s living quarters. The wall bashed down before Rothuk’s might and Ulf’s magic. They found shelves, most of rusting weapons, but a few choice items still remained along with a map to an unknown place. But, where does the map lead them? Rewards: •1cp -Fought off the Bone Guard and Urous, the Shadow Rat •5cp- Completed dungeon with enough loot to last another week. 6 CP total for the completion of this quest. Loot: Reward: $ 1,000 each to everyone Rothuk: Spiked Bone Maul (SM+1, 0U Parry, Sw+6 CR, Reach 1-2*, ST19‡, 18lbs) Captain Kritty: $30 looted from offerings Special Treasure: Set 1 Peeking out from a cloth wrap is what appears to be a bow and quiver. Unrolling the black cloth reveals a surcoat made from plain black cotton and trimmed with yellow. The treasures inside are worth far more. A large quiver, fit to the hip and able to hold up to 50 arrows at once, made from what appears to be black snakeskin, tailored without flaw, and trimmed with brown fur from a reindeer and lined with smooth samite. A strange quality of the quiver itself is that the snakeskin feels as though it slithers under the slightest touch. Further investigation reveals that it will constantly produce blunted arrows from a cornucopia enchantment. The bow itself is a Welsh Longbow, fit for a man of more than average strength. Well balanced to help with aiming, the grip made from the same black snakeskin although it doesn’t share the quiver’s curious properties. The bow itself is identified as having two enchantments on it, one to help the wielder aim it faster and one to help the arrows seek their way to the enemy’s vitals. Set 2 Pieces of armor made from the bones of some unnamed animal. Gauntlets, feeling thick but light feeling as though they might afford more protection than simple iron. Fitted into the knuckles are teeth from whatever animal it came from, looking it would give more heft to any punch that might be thrown. But simply touching the teeth gives a strange feeling, as though they might even try to bite into the enemy. And going along with the gauntlets are sabatons made from the same bone, feeling lighter and more protective than plain metal once again. Consulting with Gaffer reveals them to be two pieces of the armor that was given to the barbarian hero, Azar. Believing them to be a present to Rothuk, he allows them to keep them. Set 3 Tucked away in a wool poncho is a weapon that befits a cleric of a war god. What appears to be a modified Morningstar, hefting a large silver coated sawblade rather than a ball of iron. Sharped to a fine point and balanced perfectly to the point where there’s no delay between attacks and just giving off a general sense of danger. Although every time it is swung, a faint glow trails behind the chain and head for a second before dissipating as though it were never there to begin with. Set 4 Folded neatly on a shelf is a buff leather coat with a dagger sheathed on the belt of the coat. Held up it’s a long coat with a large enough collar to provide protection to the wearer’s neck. Made from fine ox hide and trimmed with fur from the same animal, it smells not of wet animal, but of the sea and the salt air. Curiously, it seems to be constantly dry whenever not in contact with water. Enchanted with Fortify and Lighten makes it easier for the wearer and more protective. The dagger itself is far more intricate. A Rondel Dagger, balanced expertly, and made from very fine materials. In fact the blade is made from tempered glass. The Sea foam blue glass is further inlaid with electrum in a simple geometric pattern all along the blade, proving not just the smith’s worth with glass but also his worth with metal working. It holds the enchantment of vital seeker, making it easier to plunge into the heart of enemies Searching within the coat is a small box, crafted from dragonbone. With a relief of a dragon head on the top and possessing the same strange property of the coat to stay dry. Inside can be found a set of simple playing cards. Set 5 Careful searching with magic sight revealed there to be a tiny ring upon the ground. A gold ring with small rubies and bloodstones and smelling of smoke. Careful inspection of it reveals that it has been enchanted with the Ignite Fire spell. Given that and its worth, it may be on the way to becoming a powerful Power Item for some worthy wizard. Quick Look: 1x Hip Quiver (Exceptional Material (Black Snakeskin), Fur Trim Cheap(Brown Reindeer around opening), Shifting Texture (Snakeskin slithers under touch), Ornated (Lining, cloth samite), Cornucopia Enchantment (Blunt Arrows)) $800 Hip Quiver, Large. Holds 50 arrows or bolts. Two compartments. 2 lbs (DF1:24) 1x Welsh Longbow (ST14) (Balanced, Ornate (Black Snakeskin Grip), Quick-Aim 1, Vital Seeker 1) $6,000 Welsh Longbow Damage:thr+3(2) imp, ACC:3, Range: x18/x30, Weight:3/0.1, RoF:1 Shots:1(2), ST:14†, Bulk:-8 (FT11) 1x Surcoat (Black Cotton with Yellow Trim) $35 Surcoat 0.5lbs (DF8:17) 1x Heavy Gauntlets (SM+1, Spiked, Implausible Material (Bone with Teeth Spikes), Lighten, Fortify 2) $6,100 DR 5+Fort 1= 6DR. Weight-Lighten=3.75lbs (B284) 1x Sabatons (Medium Segemented) (SM+1, Implausible Material (Bone Segments), Spiked, Lighten, Fortify) $870 DR 4 + Fort 1= 5DR. Weight-Lighten=3.6lbs 1x Bladed Morningstar (Fine, Balanced, Dwarven, Silver Coating, Visible Trail (Faint Glow when swung), Ornate (Otherworldly leather grip), Puissance 1) $7,640 (LTC2:18) 1x Rondel Dagger (Very Fine, Balanced, Tempered Glass, Inlay Expensive Minimal (Electrum, simple geometric pattern), Vital Seeker 1) $,2460 Rondel Dagger Damage:thr+3 imp, Reach:C, Parry:0F, Weight:1, ST:6 (MA228) 1x Buff Leather Coat with Large Collar (Fine (Ox Hide), Fur Trim cheap (Ox fur), Scent (Ocean Breeze), Dry, Lighten, Fortify) $3,263 Buff Coat (Leather) Location:Body, Limbs, Neck, DR:2*+Fort 1=3*, Weight-fine-lighten=9lbs (B283) 1x Small Box (Exceptional Material (Dragonbone), Relief Extensive (Dragon Head), Dry, Playing Cards) $99 (DF8:20, DF8:16) 1x Tiny Gold Ring (Small Rubies, Bloodstone, Scent (Smoke), Ignite Fire) $7,126 (DF8) 1x Map of unknown dungeon, can be looked at in your character’s journal alongside the journal pages from Janos. (Stripe) Any further questions about these items can be directed towards me when I am around.
This, my friends, is the Bone Guard that you fought against: <a href="https://drive.google.com/file/d/0B8bQIdMd9T3bdk1JM" rel="nofollow">https://drive.google.com/file/d/0B8bQIdMd9T3bdk1JM</a>... Kritty was able to do all that damage to it due to it only be intensely protected against most frontal attacks. Also due to a combination between Unkillable and Fragile, it would die at 0hp and then take two seconds to regenerate and come back to life no matter what you did to it until the eye was destroyed. Hence the breakdown when Archie not only managed to essentially crit his feint and then his shot as well as doing maximum damage and killing it in one hit. That is why I broke down. This is something that is more or less impossible for Rothuk to kill, hard for Kritty to kill, and if it had actually managed to get an attack off with that club would have pulped any of you folks. Now just remember. I am being kind.
Now we know how to handle bosses: throw Archie at them! While he fumbles and fails miserably trying to kill fodder, he can 1 shot unkillable bosses. Aaaaaaaand you gave him a sniper rifle on top of that, hehe. Looking at the Bone Guard I think they used Azar's armor to build him... I wonder if we could melt it's flesh from the bones and give it to Rothuk as a new armor? Haha. But yeah, 1 hit from that and people would be making death checks. Ulf gladly helps identify all that loot (over the rest of the day) and heal any damage his companions might have. Then he'll proceed to attune that gold ring as his new Power Item (even if he has to use it as a bracelet or tie it as a medallion around his neck, worth 18FP, correct?). I should stop the pbf here hehehe. Now on to finding next year's dungeon! Great Game everyone, epic award goes to Archie, hands down. =)
Unfortunately Rothuk thoroughly pulped the Bone Guard, so not much could probably be done about armor there. As for the ring, total of everything does indeed bring it to 18FP for a power item, and wouldn't you know it, it's just the right size for Ulf's thumb.
set 4 be mine jents HAHAHAHAhahaha!!!! meow....
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Guess Set 2 is mine then.
A Wild Brandon said: Guess Set 2 is mine then. Good thing too then, won't have to pay to repair those boots of yours and now you get more armor!
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I shall claim the Welsh Longbow as right of heritage! By which I mean I've had Elvish as Welsh on my character sheet for the last month and a half or so. *rubs cheek on longbow* Mmmm, beautiful superior elven craft. The quiver is cool too, but is there a way to... not have it refresh with blunted arrows? Like, if I fill it with regular stuff? I guess I could get it un-enchanted, but the arrows might come in useful for hunting game/ things with injury tolerance. Moreover, is it one or both compartments that refill?
Pssh. Bows. Those are a coward's weapon. Maul and Axe is where it is.
A Wild Brandon said: Pssh. Bows. Those are a coward's weapon. Maul and Axe is where it is. Hahaha. You say that to the guy who 1 shot the boss.
Carn said: The quiver is cool too, but is there a way to... not have it refresh with blunted arrows? Like, if I fill it with regular stuff? I guess I could get it un-enchanted, but the arrows might come in useful for hunting game/ things with injury tolerance. Moreover, is it one or both compartments that refill? There was only 1 blunt arrow in 1 of the compartments total. This is partly due to the way that cornucopia enchantments work where they will only supply 1 arrow from the enchantment at the time, therefore you can't do a DWA with two blunt arrows from the quiver. However this do mean that it leaves room for 49 other, regular arrows to sit in the quiver. Unless you'd want to see if you're able to enchant the other compartment of the quiver with Cornucopia for "unlimited" bodkin arrows for $100. I believe that would be allowed and you'd only have to limit yourself then to 48 arrows of other types. Also don't knock crushing damage, it actually keeps to doing 1x damage against most everything. And in some cases, like with the Skull Spiders, it would deal double damage to them.
And you underestimated my maul. Hah.