Currently working with the abilities of a character is a pretty poor user experience. To bring up a character sheet you have to click a tab, then find the character and click. Then a modal appears that has two tabs - seek and click. When you click edit, you go back to the bio page so to edit that character's abilities you've got to click on the tab again. Then while you edit an ability macro you have to switch to the chat tab to view the output, then when you have the ability right, you have to click a tiny checkmark button to save the ability (Clicking "Save Changes" doesn't save these edits!). Then you have to click "Save Changes" on the window, which then closes. So now, to add that new ability to the macro bar (assuming you have clicked on the gear tab and enabled the macro bar previously) you have to swap back to the character tab (because you were on the chat tab to test) and then re-find the character, open them up, navigate to the right tab and then click on the "Show in Macro Bar" checkbox. Kind of a long process to get an attribute ready. Here is what I'd like to see done to streamline the process: Add a quick way to open an attached character sheet by interacting with a token. Like maybe Right Click > Open Associated Character "Show in Macro Bar" checkbox should be present in the Edit state as well as the view state When clicking "Save Changes" on the edit view of a character sheet, the window should not disappear. Instead the window should return to the View state. In addition, any Ability currently being edited is saved. Some nice to haves: Right click option on Macro bar buttons that open up the appropriate character sheet, in Edit mode with the right ability ready to be edited. When clicking "Show in Macro Bar" the macro bar should be enabled automatically. A single disable toggle in the settings tab should override this functionality, and no macro bar should be shown for players that have no macros in their bar. (Could we also make that macro bar look a bit nicer! ;) The ability to right click in the chat area and select "Add as Ability Macro". A dialog would pop up with the chat box's text in a macro edit field, and a drop down of all the characters the current player owns. This should also have a pre-selected "Show in Macro Bar" checkbox and a name field. Clicking "Save Macro" adds that Ability Macro to the appropriate character sheet (and to your macro bar). A "Test Ability" button on Ability edit area that brings a modal popup up with the output of the Ability so that the chat stream doesn't get polluted with Ability tests. It's all about making this easy to use, and making it "just work".