Rules for Character Creation Stats: Distribute (15 14 13 12 10 8) among your attributes as you wish Backgrounds: Background modifications and creation is allowed. Discuss with GM. Alignment: No evil characters. Classes: All classes are available. Players to review with GM in the following cases: - Sorcerer: To decide on lineage details. - Warlock: To decide on patron details. - All: If you wish to have non-default proficiencies or languages. Races: All races are available, except dragonborn. Special races that exist. Dalarians : Natural aptitude with fire magic. Hair ranges from shades of red and orange. Fair complexion. Otherwise as human. Ability Score Increase: Add 1 to two different ability scores Skills: You gain proficiency in one skill of your choice. Fire Adept: At first level, learn a fire-themed cantrip of your choice. At 3rd level, learn a fire-themed 1st level spell of your choice to cast once per day. At 5th level, learn 2nd level fire-themed spell of your choice to cast once per day. Choose wis, int, or cha for spell casting ability. Cold-Weather Resistance: Always comfortable in cold weather. Never gain exhaustion in cold weather. Language: Dalarian (Latin) Clansman: Shapeshifting clans of humans. Each clan is dedicated to a certain animal or beast. Ability Score Increase: Add 1 to two different ability scores Skills: You gain proficiency in one skill of your choice. Shapeshifter: Discuss with GM on racial features. Language: Aegian (Nordic) Note on Equipment: At campaign start you are limited to only Leather armor and simple weapons barring special circumstances (Like a background story)