Initiative Rule: Depending on how things go, we may cancel this. Essentially, each turn, declare what you are going to do, and then roll initiative, giving the following modifiers.



Combat Rules:





Injury and recovery



Up for debate is Lingering Injuries. Currently, I wish to implement it in three cases: Either receiving a crit that drops you to 0, receiving a crit that causes Massive Damage, and failing a death roll by more than 5.