Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences here.
×
×
Cookie Preferences
We use Cookies to help personalize and improve Roll20. For more information on our use of non-essential Cookies, visit our Privacy Policy here.
Coming back after a lengthy absence from PnP games and I am trying to get into Pathfinder, but i want to know why split Combat Maneuvers from regular attack roles?
What are the advantages of a Combat Maneuvers?
Simplicity. Instead of 5-6 different mechanics, it's the same roll. And i personally find that if a player wants to do something not described in the rules, i just say "roll a cmb".
Yes as ernie said it is more used for things that aren't your regular attack but are still aggressive in nature such as grapple and the like. You can also use it when trying to do something not specifically outlined in the rules. That is my understanding of it anyway.
Most combat maneuvers are a standard action. You can check the rules on the PRD regarding this
<a href="http://paizo.com/pathfinderRPG/prd/combat.html" rel="nofollow">http://paizo.com/pathfinderRPG/prd/combat.html</a>