
http://www.jqueryscript.net/tags.php?/Colorpicker/
Still unsure why ideas like this have not taken off
I as a DM in person draw the maps live while describing them to players and as it stands theres not a great way to do so
the color options are subpar, the drawing tools are not great, and theres just so much quality of life improvements that could be had
This is just the "normal" color picker! For everything Dynamic Lighting related, the color picker looks like this:
I really do NOT know why they use two different color pickers on the same site, but hey... it is there...
Stephen C. said:
This is the current color palate, organized in a more intuitive manner. Even if all they did was organize by hue, it would already be much easier to use.
But I would love to see a real color picker, and not just a palate.
That's pretty funny and clever Stephen!
I see my favorite Gold player-color there, for my usual Roll20 golden yellow 3D dice.
This particular palette also currently represents your existing choices for 3D dice colors.
Stephen, did you find any kind of Logic to the way it is organized, before you sorted-by-hue? Was it in alphabetical order, or totally random nonsense, or some other hex-value ordering? That was never quite clear to me.
Stephen C. said:
This is the current color palate, organized in a more intuitive manner. Even if all they did was organize by hue, it would already be much easier to use.
But I would love to see a real color picker, and not just a palate.
It has different shades from white to black, then an array of the big, bold colors (along with a red and a blue that aren't quite that way). After that, the colors are presented in groups by lightness. It will go from red to purple in a light shade, then red to purple in a slightly darker shade, and so on. It does have the blue and the greenish blue (the third-from-bottom and fourth-from-bottom in my image) switched on the order for some odd reason.
I can understand how they came up with it, but just because there is an explanation for something doesn't make it a good explanation.
They used to have another color Picker for the Avatar Color, but this seems to be deleted as it is no longer present in games... just tested it out of curiosity and still got the very old color picker... (counting the avatar color picker, they now have 3 different color pickers implemented)... why are they not able to implement just one all over the VTT and Layers?
With Jumpgate, we now have 4 different color pickers.
Used in the drawing tools. Looks better than the old version with the colors lining up a bit better in a diagonal, but still not great.
Picker 2
Used for picking player color when there is no integrated voice/video chat, and for any colors on a token settings page. It's the old version, and it still looks terrible. Also, there's the "Hex" text at the bottom that you can barely make out because it wasn't changed for dark mode.
Picker 3
Used for picking player color when there is integrated voice/video chat, as well as the GM choosing token status bar colors inside the game. This is decent. But why is this only available in so few places in the program? (And it would be better with a swatch of colors, like this version from the old UI settings.)
Picker 4
Used in the Game Settings page outside of the tabletop. It's basically number 2, but with even less functionality. Also, not adapted for dark mode.