For me: There are macros built into the character sheet (using the D&D 3.5 sheet). I have the tokens tied to the sheet stats. As a result, I can target their token and hit my macro AND THEY NEVER KNOW I EVEN CHECKED. [Excellent for making those irritating "elf walks past a secret door" checks. Even if it blinds to me: if I tell him to make the roll - they know something is up and more than likely become more curious/careful.] Ex: If a pick-pocket strikes and a player knows he had a perception check and doesn't hear about a result ["Roll !blind Spot for me." (fails) - "What do I see?" - "Nothing, don't worry about it."] - one can safely assume they failed. This way, a missed check isn't even acknowledged by them, but only by you. If the roll succeeds, alert them to possible danger (or whatever the situation was that caused the roll in the first place). And it's way more subtle than rolling behind a screen. I used to have to make rolls for no reason just to keep my group on its toes. Did that roll means something and fail or is he rolling dice "just because"? I don't make it a token button but they are on MY buttons as a GM (no need for them to spam it to me). Macro for Perception: @{selected|spotcheck} /w gm @{selected|listencheck} /w gm @{selected|searchcheck} ** The spotcheck is already a /gmroll which is why I didn't have to /w gm it. **** I have similar for Diplomacy[bluff, gather info, diplomacy, sense motive], Thieving abilitys [disable device, forgery, sleight of hand], being Sneaky[hide, move silent, disguise], etc (I may only need 1 of those at any given time - but by combining them up into groups I require fewer macro buttons) There are many checks that the characters may not even realize I make for them unless they succeed (or at least do not need access to the results even though it is their stats). I also do this if they ask for an active check - ["I try to hear through the door for talking on other side" - I roll macro for them - depending on results: I give an appropriate answer ... does 'You don't hear anything.' mean a failed roll or just nothing to hear?].