Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences here.
×
×
Cookie Preferences
We use Cookies to help personalize and improve Roll20. For more information on our use of non-essential Cookies, visit our Privacy Policy here.
It would be nice if Roll20 offered 15-day (or 30-day) trial of the Supporter level. This would allow users to try out the advanced features and get a taste for all the useful tools. This may help with converting free accounts into paid accounts.
That has been discussed before and it was said to be a no go event. What you need to do is join a group and get to know people then maybe talk to one of the group that is a supporter or mentor into giving you gm status in a board just for you to play with. I have four friends that expressed interest in seeing what a mentor gets so I created a playing around board and bumped them all to gm status so they can play with the extras. I did it only on the main and have no plans of doing it on the dev server. There is no games being played on it, they are just playing with the features to see if going up to supporter status is worthwhile to them.
I know that free trials are common in subscription games but in roll20's case.... its $5 total. If its for a gaming group then only the GM needs to pay not even all the players. There is no contract or time commitment. Is $5 really too much to risk? Not being an ass or trolling. I'm honestly curious here.
@Metroknight: Thanks for the tactic. My purpose here is to encourage an official sort of trial. :-) @Brad: It is actually $10 to try out the features (including the API), and it is a recurring subscription service, which means that a person would have to remember to cancel it. I've posted my request because I think that the best features of Roll20 are the paid ones, and access to those could help convert more paying customers.
If a trial account is off the table, perhaps there could be a sandbox that had access to all the features? Mark a campaign as "Test Mode" to enable the special features while disabling the ability to allow any players in the campaign.
I would also like to emphasize that my desire here is to see Roll20 grow its subscriber base, not to gain access to special features for myself in a free way.
Not speaking for the devs or mods but it probably won't happen. This is a niche market and they couldn't afford the increased server cost to handle everyone trying out the free trial. There are people out in the world that would create dozens of email accounts just to keep the free trial running. Just drop $10 on the subscription then after it is confirmed you cancel it. This gives you your 30 days for the cost of a pizza or you can make friends with a mentor and talk them into allowing you to play with a board on their account.
The Virtual Tabletop (VTT) space is starting to get more and more competition going. Every year that I go to GenCon I see more booths with folks selling their apps. Paizo is going to be launching their VTT soon, and D20Pro is an app that integrates with HeroLab (and is a single purchase price). Roll20 is a strong competitor in the VTT market and I want to see them succeed. Free trials of advanced features will help folks compare them against other services and hopefully convert them into subscribers. I personally have no issue with dropping $10 to test out the service. I'm a marketing Web guy who is just posting his thoughts to help out a product that I like.