Hi everyone, I don't get a chance to view the forums during most of the year, but had the chance to catch up a little here lately. I noticed some people had some problems or questions using the Old World Style map tiles and tokens? Alignment issues? I've been contacted through email and social media sites from quite a few people who love using the tiles, and have had the pleasure of seeing some of the maps made. Awesome job, btw! Please help me understand what is happening, as I went in this evening and created a quick map in the Roll20 map editor and everything seems to be working fine. To load, I typed in "old world style' and the library filled with tiles and token tiles; but I will check tags on sets to make sure they are easy to search for when loading. I checked tiles with transparencies in the map/background layer from sets that had tiles; and was able to put in the ocean/water tile (right click to move to back or move to front) and checked the coastline tiles from the first set as well. Tiles snapped to grid easily, and multiple tiles could be selected and copy/pasted to fill up background areas faster. Aside from those tiles in the first set, the majority of the Old World Style sets are token tiles (the trees, mountains, etc.). Token tiles are usually centered when I upload sets to make it easier for copy/paste of multiples - as most of you know, where you right click the mouse will be the center of the pasted token when doing copy/paste. In scale, they are made on the same grid size as the background tiles and uploaded at that same scale; but I did notice they get shrunk to one square unit (which is easily rectified by re-sizing) when drug over from the library. They will work full scale on the map layer or you can use them on the token layer. The thought behind making things like castle walls, towers and such as tokens with faded edges was that map creators could break away from the grid to give their map a more personalized touch. Holding down the ctrl+alt buttons while placing, to break away from the grid, works great, as does the re-sizing feature. Also using the ctrl+alt allows you to create more variation in the rotation when placing. My hope is that everyone enjoys using these, not to frustrate anyone. The intent behind the Old World Style was to give others the chance to create a map with that hand-drawn feeling. I will be monitoring this topic for the next couple of weeks if anyone has questions.