Silverchrist said: 1. Players have been the most important thing since I started playing. They need to have an idea on how to play their player characters, understand the rules, and most importantly, role play. The next thing would be having a DM that can write up good stories with a fun imagination. Basically a DM who is willing to spend time to make an excellent experience. 2. The way I look at it is that combat should still be a part of role playing. I hate fighting where it goes something like this: Swings longsword, casts spell, heals target, etc. That makes fighting extremely boring and I do understand excessive role playing can cause fights to last a long time. This is why a good balance is important during combat. Exploration is less important to me, I do like a new journey, but I think it's equally important to establish a home and feel like a part of the world. 3. I don't like either, I like a campaign with a balanced amount of magic in the campaign. I want magic items to have history or some kind. Basically, they need to make sense in the world. Why would a scroll of fireball be in a cave of goblins, or where did this ring of defense come from? 4. Reliability with the DM and players is my biggest concern. I want to be with a group who always shows up on time and is willing to play for hours and have fun. Games that last close to 6 hours are the most fun for me. Thanks for chiming in Silverchrist. I think you have some great insight here. I have some comments to your points. 1. Agree 100% on needing both good players and a good DM. I don't know if Hoard of the Dragon Queen is all that great of an adventure but I am working hard to make it interesting. I think it does get better the further in you get. 2. I know I am still working on this aspect of the game. I want combat to be fun and interesting and not a grind. I thought the cave was a bit too much of a grind. So be patient as I work on tweaking the fights a bit to get a good feel for what you guys can do. 3. I think items are important and add to the game when you find something cool. However like you said it needs to make sense. I NEVER roll random treasure. This is one area I think HotDQ lacks a lot in is the loot department. According to the adventure the group should still to this point not found a single magic item. Zero. Which is crazy. You have a fair amount of money but I expect it to be used in interesting ways later. 4. Boy I have to agree here. I think we have a pretty solid group right now and I really appreciate you guys showing up on time. In 11 sessions I had to miss one for a trip. I hope to still have this Thursday's session but everything depends on what we find out at the doctors. I am always open to suggestions and tips on how to make the game better so feel free to let me know at any time. I know I am not the perfect DM soI will take any advice people wish to give. Thanks, Nick