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Macro Bar Limitations

I'm aware this topic has come up many times in the past (I looked).  But it's still not in here yet and really needs to be. There needs to be more macro bars or some form of macro button sub-menus (both stated by many others previously).  There is not enough screen space to use enough macros.  1 Character full of macros needed gets tight, but if you've got a companion you need to roll for also, that eats your macro bar or to constantly go into their character sheet and roll from there.
1368290243
Finderski
Pro
Sheet Author
Compendium Curator
I agree with this.  One way of potentially implementing this would be to handle it similarly to how card hands are handled--kind of like macro folders.  I'm not as familiar with Javascript to know how easy this would be, but something like how iOS works in creating folders, you could drag and drop various macros onto one another to group them. That's just one potential solution, I'm sure there are others, but organizing the macros is would be very helpful. Rich
+1
Excellent idea. +1 Also it would be great to be able to edit the name of the macros as they appear on the screen. Some characters have long names, some macros too, put them together and whamo; big macro button!
1368301389
Gauss
Forum Champion
Just a note, the macro bar does have a horizontal scroll. (This is not a comment on your suggestions.) - Gauss
+10... the problem gets even worse as a GM!
How about macros specific to tokens appear when you select the token?  So if I select the Joe the Elf token...Only HIS macros appear on the bottom of the screen...  That would be cool...
something that i thought would be helpful is a bubble (like the marker one on the bottom left of tokens or the edit token bubble) specifically for macros. each time you select it all the macros for that character pop up and if you have control of the character or are gm you can edit the macros.
With little knowledge of programming, I was wondering if there was a way to have macros stack once they can't go any further horizontally if they could either be placed below current macros moving the previous up, or keeping the first row where they are and stacking new macros added on top of them.
+1
1368720059
Konrad J.
Pro
API Scripter
+1 I like Gary L and Historian's suggestions!
+1 to all of this.
1368820471
Konrad J.
Pro
API Scripter
With the API we can change the list of macros that are listed it looks like.  So if you had a naming convention for your macros then in theory we could create a command that showed only macros with .attack in the name or .joe.  I'll have to add that to my list of things to try. :)  Think of it as a macro filter.
1368820957
Konrad J.
Pro
API Scripter
Konrad J. said: With the API we can change the list of macros that are listed it looks like.  So if you had a naming convention for your macros then in theory we could create a command that showed only macros with .attack in the name or .joe.  I'll have to add that to my list of things to try. :)  Think of it as a macro filter. Hmm, the player object has macrolist, but its readonly.  The macro object has a visibileto and its read/write so maybe, I'll have to see what changing this does.  It might not update things?  Maybe after you turn the macrobar off/on again?