It would be cool if one of those were supported in macros, if only to allow for more comprehensive dice manipulation then what is allowed with the current system. Now for why I'm asking: (the tl:dr is as far as I can tell, CthulhuTech's dice mechanics aren't supported) For skill rolls in CthulhuTech [d10 system], you basically take the roll as sort of a poker hand, and then find the highest value from it (for example, if you roll a 3, 3, 5, 6, 7 as your roll, your result would be 18 + modifier, adding the 5, 6, and 7 but dropping the 3s -- assuming you don't house rule the rolling system!) Looking through the documentation provided, I do not see a method to achieve this sort of result, even in a macro...leading to the suggestion of adding some [limited] imported language to allow for more complicated things then what the macro's are able to do now. Heck, you could probably provide an API for it to interface with, so you could create a bull_rush macro that would be passed a target, then the macro could move the token and calculate the various damage and skill rolls all at the same time. Just a thought. Thx