I replied on the request in API. Totally doable, but almost as much work as the Rollable table. The Rollable Table is actually a pretty great way to go, even for the API. It solves several problems with the API route (having two tokens, needing the wheel token to be larger than the character token, stacking depth, etc.) The only really nice thing about the Purely API method I mentioned is you get the feeling of rotating the wheel. =D For each model, you would create the character token with the window to the stats (Pat, the colors are on the wheel, so there really are only a maximum if 12 possible states). You then either create the wheel, or just create 12 copies of what would show in the window. With the wheel, you'd use GIMP or similar and export a PNG of the token with each of the 12 possible rotations to end up with your twelve state tokens. With the 12 copies, it's almost the same. Once you have your 12 tokens, you'd create a Rollable table with the tokens for each of the stages in the right order. Then you just click the Token button and assign it to a character. When needed, you right click and choose side, and the window will be updated with the right stats. Add the API to that, and you could encode the stat info in the Table Item name and parse it out if you want to update some attributes when the side is changed. Bam, done. =D