What im wondering ( and Ill go mentor level if needed to) is a template token able to be created and programmed to mimic a Heroclix dial? A heroclix dial, in most cases, is no more than 12 separate sets of values, each which has 4 variable numbers (movement, attack, Defense, Damage) there is a static value of range & number of targets - the lightning bolts( which I imagine could be simple enough as an Aura) and also a Team Ability as another static image (if at all) Each color represents a different ability, which ability depends on what slot it is in. (Grey in movement - running shot - is different than grey in attack - telekinesis) A White box indicates a special power. A figure starts on click 1(represented by the red number above the damage value) and as it is damaged, or healed, moves back and forth between clicks, revealing a new set of abilities and combat values. So the question: can this be replicated with scripting? I would love to be able to bring this tabletop miniature game to the roll20 community. The journal entry for the token would have to have places to write in special rules pertaining to the figure ( some figures have traits, which are blanket abilities always in effect through the whole dial - or special targeting or movement rules that allow them to ignore certain game objects ) As each figure taken an action, is is marked , or "beaded" in tabletop. A figure can only get 2 of these. Im just hoping those of you with the programming knowledge can replicate something along these lines. It would be great to be able to play with friends using any figure we can input the stats of ( which <a href="http://www.hcrealms.com" rel="nofollow">www.hcrealms.com</a> has a database of all figures known )