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Name Levels for Classes

At name level, a class gains access to additional abilities and can take on certain roles such as managing a kingdom or land holding. The following is a list of name levels by class and title: Class Level Title Special Fighting-Man 10 Lord Can build castle, and manage a land holding. I'm still mulling multiple attacks in melee. Cleric 10 Patriarch 1/2 Cost for Construction of Castle, Double Income, can manage a land holding. Magic-User 10 Wizard May build a Wizards tower and attract tower specific followers. Not at all like cleric and fighter castles. Can also make magic items and such. Thief 10 Master Thief May take over a thieves guild, found a thieves guild, or build a hideout. Not at all like cleric and fighter castles. Dwarf 10 Dwarf Lord Can build a Dwarf Stronghold, and manage a land holding. Halfling (Thief) 9 Master Hobbit May take over a thieves guild, found a thieves guild, or build a hideout. Not at all like cleric and fighter castles. Halfling (Fighter) 5 Hobbit Lord Can build a Hobbit Stronghold, and manage a land holding. Elf (Magic-User) 9 Elf Wizard May build a Wizards tower and attract tower specific followers. Not at all like cleric and fighter castles. Can also make magic items and such.
A level 10 cleric is a Patriarch, not an Archbishop (level 8, where I am now). Which is it?
Why 11, Magic-Users are wizards at 10? It's bad enough PE raising them from 9th. fmen 350k, backstabers 250k, clerics 300k, mus 200-300k
Changed all levels to 10. Jimm specifically said name level is level 10 for all classes.
Updated the list to include non-humans. Contains important information such as level 5 hobbit lords and that wizards are able to make magic items.