I thought a thread to condense everything we've learned and done to the island may be useful for planning our next moves since we have so many directions we can go. I'm not keeping up with the palace as that's a whole post in and of its self and I don't have all the details of what has been found there. Stilt Town (Whale Town?) Destroyed the two vampire children, thus gaining the support of the mayor and respect of the citizens. Brought a survivor of the palace to be their new town cleric. (only level two, but still) Brought a whale carcass back with us, totally changing the town in ways we've yet to learn the consequences of. Brought a whale carcass back, the townspeople butchered and rendered that thing into a massive financial boon for the town population, calling for major upgrades and build out of the town. Expansion is currently in progress with a tent city of laborers at the beach where the huntsmen camp was previously. Ondraedon has begun construction of a temple in the town dedicated to his god Krotus. Dwarven Outpost We've done work for them helping to clear their mining tunnels gaining good will with the military and populace. We've recovered and returned to the outpost several dwarven bodies from the palace. These had been citizens of the outpost, this maybe improved the religious relations? Learned that the dwarven religions covet gold to major degree. Are totally willing to exchange gold for equal(ish?) value gems and silver Learned that dwarven clerics are really odd by our standards and carry large knives instead of hammers or blunt instruments. Resurrected several dwarves found dead on the third level of the Palace, one being a 10th level fightingdwarf of the Marcogians(?) Leading to the dwarves of the colony giving the present party members Diamonds inscribed with the insignia of the colony. (What was the significance, I can't remember?) The dwarfs are currently inquiring with the party of willingness to help with an attempt to reclaim territory they've lost to the Vampire Queen, parts of their city and mines. Pirate Cove This place has been raided by us twice now, the first time for several children slaves and a stolen ship, more recently for a few slaves but two stolen ships and a concerning show of force in man power. We found a tunnel inside that has a high chance of leading to the palace. We have the ability to either secure the cove as a base or destroy it to prevent the further use of it by the pirates in the future. The area surrounding the pirate cove has been cleared, now we need to hire mercenaries to hold the land and now we need to expand the cove and lay claim to the area. Construction has begun on a fortification of the cove for the purposes of having a player held outpost on the island. Including a lighthouse at the NE bay entrance. Fire Mountain We saw the dragon mount of the balrog? fly there after disembarking at the palace. Curtis's gryphon has seen a large goblin army camped at the base of the mountain, as well as several small camps in the swamps. The Dead Forest The only thing we know is that Curtis's gryphon described it thus; A completely dead part of the forest to the west, the trees are leafless
and at the center of the forest is a blasted heath with a clear view of
the surrounding area. A lone twisted and spooky tree and rocks embedded into the hill are the only things upon the heath; open space surrounds the area for about a hundred yard radius around the hill. Ondraedon informed the group; "Krotus spoke of the blasted heath in my recent commune. T here is something guarded in death by fierce spirits of fire and flame that I need to recover from there." Buried under the rubble of the mound was a Lich, of respectable power. Upon touching the bones, one of our number had a portion of their soul stolen, reviving the dormant undead. The Lich had also enslaved three soul eating demons who had been feeding the Lich in his slumber, two were banished and the third was put down in deadly combat. The dead forest is a forest of undead ents. When leaving the heath a fireball thrown at random, used to try and set the forest ablaze, was met with the trees nearby all fleeing the flame. A slight problem that might be worth our time to correct at some point.