
I've only just started playing, so let me know if I'm just ignorant or something. The default macro for the Initiative roll on the D&D 3.5 character sheet has a weird addition of a floating point value equal to your Dex modifier divided by 100. Resulting in rolls like 17.02, which doesn't seem right. It's a simple macro fix on the sheet, but it'd be nice to not have to tell everyone else what to do to fix it. The bigger issue I think is that the measuring tool does not calculate diagonal movement correctly. I understand that it'd be difficult to cover the many cases for the different movement that a character can do, as well as the different rules for the different games you support. I think though at the very least it would be useful to cover the case of direct diagonal movement, and maybe make the distance modifiable. So in D&D 3.5, if you use the measuring tool to go from one square to another that is diagonal to it, it would calculate that as 7.5ft. Another, more complex option, would be to have a sort of pathfinding algorithm, so that the distance measuring tool can only travel to adjacent and diagonal squares. This would create a zig-zag pattern that would have an accurate measurement and path to go from one square to another. A problem of course would be objects that are placed on the map and navigating with those (though they could be ignored, and the players could deal with it). This is also probably complete overkill for this, as most scenarios probably have limited movement for characters anyway, so it'd be easier to just have the players figure it out for themselves. P.S. This website is awesome, and has finally let me get into D&D, despite me being far away from the people I play with. I hope it continues to prosper and grow even more. EDIT: I posted the issue about the D&D 3.5 character sheet to the character sheet forum as well. Sorry for having it in this. EDIT2: I suppose this would probably be better placed in the Suggestions & Ideas forum as well. I feel horrible and ashamed of myself. My bad.