
So, I am in a Savage Worlds game and trying to do a custom macro without using API that allows input by the user to determine the attribute to roll. This is what I have but it doesn't work.
@{selected|name} makes a ?{Attribute|Spirit} check: [[((1d@{selected|?{Attribute|Spirit}}, 1d6!)kh1)]]
The problem I have with this is that it will always roll the value of Spirit even if I type in a separate attribute. Any ideas on how to get it to work
@{selected|name} makes a ?{Attribute|Spirit} check: [[((1d@{selected|?{Attribute|Spirit}}, 1d6!)kh1)]]
The problem I have with this is that it will always roll the value of Spirit even if I type in a separate attribute. Any ideas on how to get it to work