Logically it looks like this: (Variable1 + Variable2)dVariable3 + Variable4 > (8 + Query1)
The actual roll command looks like this: /roll [[@{selected|Body:Acuity}+@{selected|RC RoF}]]d@{selected|Mind Dice}s+@{selected|Ranged Combat}>[[8+?{cover|0}]]
If I attempt to use that roll in a emote by nesting inline functions like so: /me @{selected|token_name} fires at @{target|Target|token_name} [[[[@{selected|Body:Acuity}+@{selected|RC RoF}]]d@{selected|Mind Dice}s+@{selected|Ranged Combat}>[[8+?{cover|0}]]]]
Nothing happens, and the target GUI stays open. Roll20 just silently errors. Is this a built in limitation, or another issue of stretching roll20 beyond it's macro design limits? (No offense, the macro system is awesome; However, there's a limit to how flexible it know how to be.)