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Character Sheets

@Axel Castilla, I was using GCA too, but the program is so slow and, in some areas, inflexible. You can see the characters for my new sci-fi campaign at <a href="http://characters.smallport.com/darkstar/" rel="nofollow">http://characters.smallport.com/darkstar/</a> I'm not sure how to PM here to send you details. I will PM you later, then. Thanks for your answer.
I for one would love to see some sort of plaintext import/export of a character sheet. If I were able to write a JSON text blob (or something), and take that blob and paste it to import it into a Roll20 character sheet, that would be awesome. The character sheet interface is a bit clunky-- It's really good for if I want to edit stuff while we're playing, but as a GM, using it to write up sheets for dozens of NPCs, etc. for each encounter gets cumbersome. This would let me move my character sheets outside the web browser, and potentially even let me make a character editing tool for working on my NPCs "offline."
i have created character sheets in the character's journal complete with dice macros for melee and missile attacks and saving throws. I must admit the sheet is not as pretty as a pdf form but it serves it's purpose. I also have hit points and experience tied to the character's token. so adjustments can be made in-game, on the fly. The only thing I would suggest is to give the table feature sum functions like a spreadsheet and allow cell values to be added to dice macros.
I have used the attributes and abilities in the current to put entire character sheets onto roll20. to paraphrase Ron A. its not pretty, but it works. What WOULD make it prettier is an ability to move entries up and down the list rather than having it as a static list as being forced to add more things for a section to the end of the list in slightly annoying (OCD anyone? also, if its there, I missed it and i'll shut up) and also an ability to group certain sections together under a subsection (in my case, i would call them stats, skills, feats, and misc) and have them minimisable, as spoilers are capable of doing. this would allow for easier scrolling down the list and make it easier to get to. Personally I would like to see the abilities (aka character macros) linked to and sorted under sections alongside the attributes. For example, I have every skill from 3.5 skilllist on my character template under attributes, with the characters skill modifier (- stat bonus) in the current value slot, and the actual rank if any of the skill in the max slot. an example: elvish ranger with 17 dex (that's a +3 modifier) - spot four ranks, +2 from being an elf, +3 from skill focus spot. this would make the current value 9 (4+2+3) and its max value 4. this allows for permanent modifiers to be added without losing the number of ranks put in. in abilities I have of course the macro spot. it is essentially: /r 1d20 + @spot [9] + @dex [3] this allows for the editing of the base dex score without changing the sheet or editing the macros in any way. lets say he was poisoned and lost 3 points of dex, dropping it 14 instead of 17, update the modifier on the dex stat (thats the current value) by dropping his bonus to a 2 (the value for dex 14). this means every macro on the sheet that applies @dex to a roll will now apply the +2 instead of +3. Makes for a simple and accurate character sheet, if a little bizzare to those used to a more traditional layout. For that, I would suggest a section under the tabs somewhere (most likely journal) that allows the GM to paste an image file (his preferred character sheet) and the ability to add creatable and customisable text boxes over that image. these boxes could be easily linked the the already specified list of attributes and filled in with the information that is already in place on the currently available character sheet. I believe this would allow for the most easily implimented upgrade of a character sheet, and would require little changing of code to actually put into place (i do not believe it would require any change of current coding, simply an addition that lets you tie into the already implemented @ system of linking macros. Correct me if I am wrong, but would this not leave the system competely non-system specific and still allow for a great degree of customisation based on the work put in my the GM? also, as mentioned in previous posts - an ability to keep certian templates tied to your account as apposed to a specific game would be of tremendous help - every time I start a new campaign or join someone elses I have to re-write my template in, which is extremely time consuming to put into place for each instance i wish to use it.
I agree with Michael hannah above that it would be nice to move/group things after creation, I have found that sometimes I forget something and if I have already added a bunch of info then I either have to recreate or keep them seaperate
I think I may have found a very simple and elegant approach to working with character sheets that will appeal to a lot of users here, supporting formats including PDF, .PNG (.jpg, etc), and Word/Excel. It's a free document annotation and markup service, nicely presented in HTML5, called Crocodoc which can be accessed at <a href="http://personal.crocodoc.com" rel="nofollow">http://personal.crocodoc.com</a>. You can use it anonymously, or you can create a free account that gives you access to personal document management, ala Google Drive (whether relevant or not, they are apparently partnered with Dropbox). I've only just started playing with it this evening, but it seems like *exactly* the kind of collaborative RPG aid I've been seeking for a long time. Basically, you just upload your character sheet (or other handout) document in PDF/whatever, and then you have a suite of tools at your disposal for adding editable text, drawings, highlights, strikeouts, and comments of arrow/box/text-selection types. Every edit you (or any other collaborator) make is logged in a history attached to the document in a flyout panel to the right. Once you've set up the document, you can click the "Share" button, which allows you to either copy a unique URL for the document, email the link to a collaborator, or embed the document using iframes in your game blog/wiki/etc. As a quick test, I uploaded a blank official Pathfinder RPG character sheet in uneditable PDF format to Crocodoc, then simply copied the direct URL and then, inside roll20, attached it to a hyperlink (using the "open link in a new tab" option) within a character's roll20 sheet. Simply clicking the hyperlink opened up the editable character sheet in a new tab and allowed me to annotate and add in values at will. As the GM, I will be able to leave comments/notes/corrections on a player's character sheet in realtime and they will know said edits came from me. Any comments I leave also have a "reply to" option that allows the player to respond specifically to the comment. Finally, the Crocodoc character sheets can be saved out to a printable offline PDF file at any time. I'm very impressed so far, and I can see that this is likely to change the way I handle elements of my RPGs, online and off. Hope this is useful! Cheers, ~Jonny
I think I may have found a very simple and elegant approach to working with character sheets that will appeal to a lot of users here, supporting formats including PDF, .PNG (. . .) This is very cool! Thanks for sharing.
At the same time, I use the current Roll20 character sheets not as full fledged character sheets but as character sheet helpers , harboring the character portraits, description and their more often used macros-skills, along with a dropbox link to the PDF sheet inside. This is really what it's designed for. I think most people will find it easiest to have a "full" Character Sheet either in paper form in front of them (that's actually what we do while playing) or with a link to a PDF in Dropbox, Google Docs, Crocdoc, etc. that you can open in a separate tab. There's just really not room in the Roll20 interface to fit a giant PDF character sheet...it would take up the whole screen, and at that point, why not just use your browser's built-in tab functionality? I think one of the great things about Roll20 being web-based is that we don't have to cover every single possibility...your browser can easily run Roll20 plus other apps/documents in other tabs or windows, leaving us free to focus on the VTT part, not the character sheet management part. Anyway, the Characters that are in Roll20 are designed with the idea that there will be some values (HP, AC, etc.) and abilities (your most common attacks/checks) that you'll want to frequently reference and change, and it's a pain to have to keep track of those outside Roll20. It's not designed currently to store a 5-page D&D 4E character sheet with every single attribute, ability, and check that you'll ever use in a 4-month-long campaign. That being said, there are still improvements we're looking to make (certainly re-ordering is one of them), so we'll be looking to make those here soon. And keep letting us know what is/isn't working, it's much appreciated. (Oh, and I think it's perfectly fine to share other tools including Character Sheet managers like HeroLab on here and discuss how they can be used with Roll20. Again, we're not looking to get into the Character Sheet Manager business.)
nice to see a DEV reading the comments (always knew you did, just haven't seen a response yet) I figured you were working on the being able to move items option, that did seem to be a give-in, I just put in there as it IS something that would make life easier (they more hayo's it gets the better) . Glad to hear you're not going to waste a whole lot of time on character sheets, as I personally run my campaign on here (awesome job btw) and keep characters and campaign notes on Epicwords.com which is perfect for character information. Its almost as if you were designed to complement each other. As Someone else has posted a link to something that works EXACTLY as I imagined you being able to do here, I am pleased to say that I will be looking at that. the only thing missing is the stat block linking directly to the attributes, which you have to admit, would be pretty awesome for updating macros. but we can't everything. Keep up the good work, I think i'll go watch you guys finish crashing the airship into the mountain now, I had to stop watching this morning to go to work. also i see the word 'currently' in there, so still holding out for hope on the whole linked boxes in a cutom placed background **fingers crossed**)
nice to see a DEV reading the comments (always knew you did, just haven't seen a response yet) We're always reading.... :-)
So I made some image mockups of what I think would a simple and manageable interface to upgrade to, adding on the option to relocate things by dragging them around. This would also include the ability to drag and drop the Character sheet onto the board to become a token So first what the basic view for someone with no control of the sheet would see. <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet0_zps1297835a.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet0_zps1297835a.png.html</a> Then what a Player controlling the character would see. Page 1:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet1_zpsce5a3ecd.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet1_zpsce5a3ecd.png.html</a> Page 2-1:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet2-1_zps4bb342ea.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet2-1_zps4bb342ea.png.html</a> PAge 2-2:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet2-2_zpsd7b161ba.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet2-2_zpsd7b161ba.png.html</a> Page 3:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet3PC_zps9a0e49e3.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet3PC_zps9a0e49e3.png.html</a> What an editing Player would see. Page 1:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet1EditPC_zps6c0367dd.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet1EditPC_zps6c0367dd.png.html</a> Page 2-1:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet2Edit1_zps726b7274.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet2Edit1_zps726b7274.png.html</a> Page 2-2:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet2Edit2_zps897aff9f.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet2Edit2_zps897aff9f.png.html</a> Page 3:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet3EditPC_zps838de5fa.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet3EditPC_zps838de5fa.png.html</a> What a GM would see: Page 1: Same as player Page 2: Same as player Page 3: <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet3GM_zps313f6c29.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet3GM_zps313f6c29.png.html</a> What an editing GM would see: Page 1:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet1EditGM_zpsadc2ab46.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet1EditGM_zpsadc2ab46.png.html</a> Page 2: Same as player Page 3:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet3EditGM_zps014c8e32.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet3EditGM_zps014c8e32.png.html</a>
Whatever you do, please give us something better than that hateful format pdf. Thanks.
@Dr Pepper, stop being new to the internet and learn how to use Sumatra. As I posted on another board... I'm going to give you a small request/advice for your sheets. &gt;Go to BYOND &gt;Install &gt;Go to BYOND Tabletop Gaming &gt;Fire up a game, doesn't need to be multi, just access the interface &gt;Look at the Sheet editor The lack of creatable sheets is my biggest turn-off, and I use them extensively. Pic related, one of my better works. If you spent some time working on something similar to that, it would be bloody grand. It relies on quite a bit of CSS and HTML to do any form of aesthetics, annoyingly. I have a choice between mediocre interface and great sheets, and great interface and pathetic sheets. Still, my CSS and HTML skills are fucking horrible, and I can use it fairly well. Basically, the interface allows for labels, tables, input boxes that can/cannot have linebreaks, and so on. To be absolutely honest, something with CSS, allowed HTML, and customizable input lines would be more than enough. Sure, people would have to learn CSS and HTML, but as this is a community, you can expect a lot of sheets to come from it. Even the one I posted would be very easy to do in terms of HTML. It wouldn't need all the options of it, but the BTG sheet builder would be a good groundwork for ideas. It's really the only thing it's good for when you compare it to roll20.
i am not new to the internet. what is sumatra?
A lightweight PDF reader.
is there a way to do something with herolabs? like&nbsp;import/export?
1359504998
Brian H.
Sheet Author
@Akimotos: Here's a screenshot of a MM3e sheet for a game I'm planning I'm using HeroLab to track most in-game stuff, so I just export characters as plain text and paste into the Textbox. &nbsp;I've set up Attributes, Resistances, and Skills as abilities on the Roll20 sheet, then macroed skill rolls and attacks so I can keep all the values separate ( screenshot ). &nbsp;First game is Thursday, so I'll let you know how it works out. ;) pI think the sheet works great once you grock the design philosophy of Roll20: it's a collaboration interface, not a full-on online game automation tool like Fantasy Grounds.
A new pdf reader won't make a difference, i'd still be stuck with pdf files.
I run a 1E/2E game and used the Core Rules CD to create characters, then use the export as HTML file option, copy and paste that into a handout and there is my character sheet, formatted and all.
Dr Pepper said: A new pdf reader won't make a difference, i'd still be stuck with pdf files. What can stuck you with pdf? Could you explain? Because I don't really understand what you are speaking about.
Just want to throw this out there, dunno if it's been discussed, as this thread is a little long in the tooth... It is very&nbsp;apparent&nbsp;that Roll20 is heavily based off of Google Chrome, Chrome itself is a PDF reader, and does a bang-up job of rendering them fast. PDF attachments wouldn't phase Chrome I believe in the slightest. My two cents.
A simple solution to this would be the inclusion of a mediawiki with a Roll20 campaign, plus the ability to link from a token to a wiki. &nbsp;With a few mods, some pretty expressive character sheets can be made in mediawiki (I use mediawiki heavily for my 4e campaign).
That being said, there are still improvements we're looking to make (certainly re-ordering is one of them), so we'll be looking to make those here soon. That's good to hear.
Tanice D. said: So I made some image mockups of what I think would a simple and manageable interface to upgrade to, adding on the option to relocate things by dragging them around. This would also include the ability to drag and drop the Character sheet onto the board to become a token So first what the basic view for someone with no control of the sheet would see. <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet0_zps1297835a.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet0_zps1297835a.png.html</a> Then what a Player controlling the character would see. Page 1:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet1_zpsce5a3ecd.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet1_zpsce5a3ecd.png.html</a> Page 2-1:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet2-1_zps4bb342ea.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet2-1_zps4bb342ea.png.html</a> PAge 2-2:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet2-2_zpsd7b161ba.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet2-2_zpsd7b161ba.png.html</a> Page 3:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet3PC_zps9a0e49e3.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet3PC_zps9a0e49e3.png.html</a> What an editing Player would see. Page 1:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet1EditPC_zps6c0367dd.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet1EditPC_zps6c0367dd.png.html</a> Page 2-1:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet2Edit1_zps726b7274.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet2Edit1_zps726b7274.png.html</a> Page 2-2:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet2Edit2_zps897aff9f.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet2Edit2_zps897aff9f.png.html</a> Page 3:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet3EditPC_zps838de5fa.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet3EditPC_zps838de5fa.png.html</a> What a GM would see: Page 1: Same as player Page 2: Same as player Page 3: <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet3GM_zps313f6c29.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet3GM_zps313f6c29.png.html</a> What an editing GM would see: Page 1:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet1EditGM_zpsadc2ab46.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet1EditGM_zpsadc2ab46.png.html</a> Page 2: Same as player Page 3:&nbsp; <a href="http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet3EditGM_zps014c8e32.png.html" rel="nofollow">http://s21.beta.photobucket.com/user/Terra-chan/media/Sheet3EditGM_zps014c8e32.png.html</a> This would be perfect and it's very close to what currently exists
well, i might as well throw my 2 cents in and pray it does not hit any body..... Base Philosophy tells me on any character sheet you only need places to put numbers (or equivalents to numbers), a text box, and a picture box.&nbsp; Right now Roll20 has that. I look at Roll20s current board capability and also think of Diablos inventory system and how things lock into place. If you combine all those ideas I think it is possible to create a versatile window for customizable character sheets.&nbsp; At the very least I think it could be a good testing tool for the dev team.&nbsp; Granted&nbsp; it is easier for me to type than to code it.&nbsp; i think you need to ask the Dev team how much "FUN!" it was coding the original board to see if this is doable or not for them.&nbsp; : ) Either way all the ideas I read for this discussion are pretty cool.&nbsp; Go Roll20 Players!
For examples of splendidly VTT-integrated character sheets, check out what the gentleman at RPGWITHME.com has done. IDK if that sort of thing is possible here (or even within the scope of Roll20's vision) from a dev standpoint, but it's pretty amazing.
1361484461
Gauss
Forum Champion
Matthew, It is not within the scope of Roll20's vision. Roll20 is system neutral whereas such character sheets (which are nicely done btw) are system specific.&nbsp; - Gauss
Guys. First of all, amazing work! Thank you so much. I was thinking.. Maybe it would be nice to have a direct link to an attached character sheet, when clicking on a token. So, maybe a 3rd bubble at the bottom, that would be greyed out if there is no character sheet related to a token. And if there is.. It could open my character sheet directly from there. Could be useful when you GM and you have character sheets for multiple NPCs in combat... Just a thought... anyway.. thank you so much for your work.. and the fact that you let me play with this toy for free!
A very lightweigt interactive character sheet could be done like this: 1. Make the Journal window non-modal, so you can keep interacting with the app while it's open 2. Allow adding a macro to each Attribute / Ability resulting in a button similar to the macro quickbar.&nbsp; 2.a The Attribute value should be reachable more easily in the macro than in a normal one. And maybe a default comment including the Attribute name should be added by default, like /me rolls $Attribute 3. Make characters available across campaigns 3.a If a full-fledged storage and sharing solution for 3. is too complicated, a copy&amp;paste-able representation of the whole sheet (including the macros of course), e.g. in WikiText-like notation, could be a simpler way (this could also be used to share template sheets for certain systems and quickly create your own character sheet from it with c&amp;p) 4. a bit out-of-scope, but: as a bonus, configure a token as part of the character sheet and make it possible to add it to the map per click or drag&amp;drop 5. one more: it would be nice to be able to change attribute values with macros (i.e. write a #dmg macro that reduces my health: #dmg 10)
I'm looking at Tanice's mock-ups and I have to admit I'm a big fan apart from the Macro-implementation. It would be useful to see what they are and simply clicking them for rolls, but I do think it takes away a lot of the charm and turns it into an automated game instead of a tool. Neutrality won't be a problem I believe though. A s David couple posts above me here says, you just need a textbox and numbers. B eing able to write down skills, spells or whatever your game is in something that's not just a string of text would enhance the experience a lot.
For the lazy gamers like myself Text based character sheets for Copy/pasta on google docs <a href="http://rpol.net/display.cgi?gi=2&amp;ti=21" rel="nofollow">http://rpol.net/display.cgi?gi=2&amp;ti=21</a>
Suggestion: Do not support character sheets, support user defined forms. Users can upload an XML document that will define the form. Developers can build the forms form defined XML tags. This would remove the problem with copy protection that i read earlier. The&nbsp;community&nbsp;could build the character sheets. And as long as they did not use&nbsp;copyrighted material forms could be sold/traded in the marketplace. This would also be used for all kinds of other forms. I could&nbsp;literally&nbsp;create a monster manual, spell lists and loot tables with it for use and set up macros that&nbsp;reference&nbsp;it all.&nbsp; So a small example, something like the following:&nbsp; &lt;Form Name="my character sheet"&gt; &lt;Section title=Stats&gt; &lt;Cell name= "Strength" Caption="STR" column=1&gt; &lt;Cell name="StrMod" Caption="" Column=2&gt; &lt;/section&gt;&nbsp; this would create a form with 2 cells that could be filled in with stats. Then macros can be used to&nbsp;reference&nbsp;the cell name.&nbsp; Also doing it this way would allow you to put something out quick (lets say the initial push would be form name, sections and cells) then you can add new supported tags as you have time. Like images, notes sections, calculated fields ect.&nbsp; Thanks. :)
I use <a href="http://www.myth-weavers.com" rel="nofollow">www.myth-weavers.com</a> its Perfect! (for all systems supported by them) I wonder how long they will manage to keep up if Roll20 users start &nbsp;flooding their website though.
If we could just have the option to create customs forms, that'd save hours. The tables are so buggy, half the time I can't add or remove rows or columns for no apparent reason and I have to start all the way over if I want to add something.
1365301295
Gauss
Forum Champion
Luis, regarding the table bug, it has been reported but in the meantime if you insert another table into your character sheet it will grant you access to add/remove rows and columns from the other tables already in the character sheet. Delete the extra table and save the character sheet when you are finished.&nbsp; - Gauss
Is there a way you could make it a "constructable" character sheet, per se? There used to be this old VTT called WebRPG that did this. You would essentially have a bunch of different objects; e.g. text box, long text box, paragraph box, image, dice roller field, etc. You would combine them to make an object that displayed them. You wouldn't have it be fancy with graphics and what not, but players could construct what they needed for themselves.
Gauss said: Luis, regarding the table bug, it has been reported but in the meantime if you insert another table into your character sheet it will grant you access to add/remove rows and columns from the other tables already in the character sheet. Delete the extra table and save the character sheet when you are finished.&nbsp; - Gauss Beautiful! That worked perfectly, thanks. I just needed to insert then immediately remove a new table below my important one, and I'm able to add and remove rows as normal.&nbsp; Just to add a bit of information, this table bug seems to happen the most when I copy/paste tables from other sources. For example when I need to copy the stat box of something off of the 3.5 SRD. But this temporary fix seems to work wonders.