Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Advertising and Labor/Soldier Costs

DM NOTE: For your initial base you will need a minimum of 30 soldiers to hold the territory/old pirate base, but you may need additional soldiers for each additional defensive structure built apart from the base. NOTES ABOUT ADVERTISING To advertise in Strongmoor will cost 300gp per week. This covers the cost of putting up a set of fliers. Each set of advertising fliers can have multiple listings present on it, but this may decrease the chance of each specific listing being answered. Players can pay for each additional set of fliers to advertise listings separately. There is no buying additional sets of fliers for the same listing, the same number of people will appear for that listing regardless of how much is spent on fliers. You can increase how many people appear by putting up fliers in other towns and cities, and also by paying triple the standard rate or large signup bonuses. Discuss with me further about particular costs for advertising in places other than Strongmoor. You may hire a Servitor for 100gp per week to search for and increase the chance of finding specialists. You must pay them in advance for each week you want them to search, and there is a cumulative chance each week that they can find who you are looking for. When advertising, a player may be as specific as they like, however this will reduce the ultimate chances of anyone answering to less than 1/10th of 1% in many cases. This is not a penalty, but simply due to the fact that unqualified people are not answering the advertisement. Specialists and Men-At-Arms (soldiers) who answer the ads will accept the job offer based on a reaction roll adjusted for generosity, work environment, character class differences, and alignment differences. Players must be cautious when putting up advertisements and numerous specialists or men-at-arms show up and none or few are hired. They may get upset and have to be appeased. Several other factors can influence likelihood of being able to find the type of person/people you are looking for, I already track several factors but players are encouraged to argue that a bonus to probability should be given when they feel it is warranted. NOTES ABOUT LABOR A maximum of 1,500 laborers and 1,500 support workers may be hired. Support workers are just laborers who only perform supporting tasks. Type Pay and Upkeep for a Month Engineer 750gp Sage 2,000gp Ship Captain 250gp Spy 500gp Smith 25gp Armorer 100gp Seaman 10gp Alchemist 1,000gp Animal Trainer 500gp Assassin 2,000gp/mission Non-Fighter (Peasant/Laborer) 1gp Labor Rates Type Equivalent Men Support Worker ½ Man Laborer 1 Man Draft Horse ½ Man Elephant 15 Men Dwarf ½ Man (2 if stone) Hobbit ½ Man (2 if earth) Zombie 2 Men Giant 25 Men Dragon 25 Men Djinn 25 Men (50 if wood) NOTES ABOUT SOLDIERS Cost per month (includes upkeep) Type Man Dwarf Elf Orc Non-Fighter 1g 1g .5 Light Foot 2g 1g Heavy Foot 3g 4g 5g 1.5g Archer 5g 10g 3g Crossbowman 4g 5g Longbowman 10g Light Horseman 10g Medium Horseman 15g Heavy Horseman 20g
Since our business is mostly in Stilt Town, would hiring a servitor also allow us to include a small slush fund for offering to pay travel from Strongmoor to Stilt Town with return passage if not hired? Per Diem is of course included in the hiring process.
Servitors will only stay in the city/town they are hired in. They are afeared of the dangers of travel. You may use loyal companions to perform tasks without having your main character travel.
Where does our construction project stand?