DM NOTE: For your initial base you will need a minimum of 30 soldiers to hold the territory/old pirate base, but you may need additional soldiers for each additional defensive structure built apart from the base. NOTES ABOUT ADVERTISING To advertise in Strongmoor will cost 300gp per week. This covers the cost of putting up a set of fliers. Each set of advertising fliers can have multiple listings present on it, but this may decrease the chance of each specific listing being answered. Players can pay for each additional set of fliers to advertise listings separately. There is no buying additional sets of fliers for the same listing, the same number of people will appear for that listing regardless of how much is spent on fliers. You can increase how many people appear by putting up fliers in other towns and cities, and also by paying triple the standard rate or large signup bonuses. Discuss with me further about particular costs for advertising in places other than Strongmoor. You may hire a Servitor for 100gp per week to search for and increase the chance of finding specialists. You must pay them in advance for each week you want them to search, and there is a cumulative chance each week that they can find who you are looking for. When advertising, a player may be as specific as they like, however this will reduce the ultimate chances of anyone answering to less than 1/10th of 1% in many cases. This is not a penalty, but simply due to the fact that unqualified people are not answering the advertisement. Specialists and Men-At-Arms (soldiers) who answer the ads will accept the job offer based on a reaction roll adjusted for generosity, work environment, character class differences, and alignment differences. Players must be cautious when putting up advertisements and numerous specialists or men-at-arms show up and none or few are hired. They may get upset and have to be appeased. Several other factors can influence likelihood of being able to find the type of person/people you are looking for, I already track several factors but players are encouraged to argue that a bonus to probability should be given when they feel it is warranted. NOTES ABOUT LABOR A maximum of 1,500 laborers and 1,500 support workers may be hired. Support workers are just laborers who only perform supporting tasks.
Type
Pay and Upkeep for a Month
Engineer
750gp
Sage
2,000gp
Ship Captain
250gp
Spy
500gp
Smith
25gp
Armorer
100gp
Seaman
10gp
Alchemist
1,000gp
Animal Trainer
500gp
Assassin
2,000gp/mission
Non-Fighter
(Peasant/Laborer)
1gp Labor Rates
Type
Equivalent Men
Support Worker
½ Man
Laborer
1 Man
Draft Horse
½ Man
Elephant
15 Men
Dwarf
½ Man (2 if stone)
Hobbit
½ Man (2 if earth)
Zombie
2 Men
Giant
25 Men
Dragon
25 Men
Djinn
25 Men (50 if
wood) NOTES ABOUT SOLDIERS
Cost per month (includes upkeep)
Type
Man
Dwarf
Elf
Orc
Non-Fighter
1g
1g
.5
Light Foot
2g
1g
Heavy Foot
3g
4g
5g
1.5g
Archer
5g
10g
3g
Crossbowman
4g
5g
Longbowman
10g
Light Horseman
10g
Medium Horseman
15g
Heavy Horseman
20g