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Character specific Macros saves

Is there any way we can add to the character sheets macros edits and it will retain the information just like your stats. Here's the situation and why I ask, this is on the Pathfinder sheet, it is a simple glitch and a simple fix. When you are entering in your information, lets use a Ranger for this example, you tell it the hit die is 8, so great goes along fine until he levels up, then his level is now 2, but it doesn't change his max hp to 16 like you'd expect, it stays 8. Well this is just a simple macros bug, in the syntax as it stands it adds up all 4 class rows and all 4 preferred class bonuses and stops there, the simple macros needs added at the end of " * @{level}" so it will take 8 x 2 and so forth, so it becomes really frustrating that you can go in and fix little glitches but you cant save it, as soon as you close the character sheet it reverts everything back to how it was originally, very frustrating. There are sooooo many little rules in these games that it's impossible to write the macros out to cover everything, for another example, humans get a +1 skill point every level, so it would be nice that one that just one player that chose a human, alter the syntax to give him the +1 per level and be able to save it specifically to that characters sheet. Otherwise, awesome gaming platform guys, I've seen a lot of attempts and this is the best I've come across, good work guys. -Dan W.-
1424048853

Edited 1424048929
vÍnce
Pro
Sheet Author
Hi Daniel. Auto-calculated fields on the sheet cannot be changed. They rely on other attributes. You might temporarily change the total value, but as you found out, these changes will often get "re-calculated" once you close/reopen the sheet. It's unlikely that the sheet's auto-calculated attributes are incorrect. Possible, but unlikely. More often than not, one of the attributes that it's using to get it's total is in error. Double check the attributes used to get the total and you will usually find the problem. When you level up in PF you should be rolling your class hit die for each level past first. You only take max hit die value at first level. Some people may house rule something different... The HP column on the Classes tab of the sheet is where you would enter your newly "rolled" HP added to the previous amount. The @{HP|max} on the Core tab of the sheet is auto-calculated and uses the listed formula ((@{CON-mod} * @{level}) + @{total-hp}). Also note that Favored Class will add additional HP to @{total-hp} if you opted not to take the extra Skill point. For Humans getting the additional skill point; just include that in the total under the Skills/Lvl column on the Classes tab @{class-0-skill} and it will be reflected on the Skills tab. Hope this helps. Cheers