Brian A. said: I realize there is no way to determine what kind of weapon is in the tokens hand but having a universal script would sure cut down on all the macros i have for each individual monster! I literally have hundreds!!!!!!!! Out of curiosity, were you making macros for each monster in the settings tab, or in the monster character sheet? On that note, are you making character sheets for your monsters, or just using tokens? I highly recommend reading Linking Tokens to Journals , however, there is a "best practices" way to set up your NPCs that may save you a lot of effort. The reason I bring this up is because the "universal macro", while handy, is inherently limited. It works fine for monsters with a single attack. I'm not as familiar with 2E, but if it's anything like later addition most monsters at higher levels are going to have more than one type of attack, e.g. a dragon. So with your universal macro you need to manually enter any special attack, or make macros for them...which puts you back at the same spot you were to begin with. Another way to do it that I've found works extremely well is to make a Journal entry for each monster. Now, this part is important...this doesn't mean you need to set up a character sheet for each monster! While it can be useful if you take the time to set up, generally speaking each monster only has a couple of stats you need during play (mostly attack and defense). It may not be an effective use of time to set up each monsters full stats. You'll want a couple of things on the attributes page, usually an attack (or to hit) attribute, a damage attribute, and (arguably) any defensive stats. You'll also want to set the HP for your monster in one of the bars, and I personally use their AC as one of the other bars (but that's optional). Now find the token you want to use for the monster. You'll want to set up the token how it's set up in the link I posted earlier, but the key is to set the HP but don't link it to the character sheet . If you link it all monsters will have the same HP at once, regardless of which one you change. Save this token as the default token. Lastly, I recommend setting up "token macros". These are macros that are set up on the attributes tab as abilities. You can customize these macros how you want, with specific monster names, number of attacks, weapons, whatever. I often use a copy-paste macro that includes character or token name for speed, along with @{target} macros to add the target's defense into my macro for quick play. Check the box for the abilities that says "Show as token action." Now, whenever you select the token that's linked to that character sheet, you'll see a custom box of macros for that monster only. Why is this better? Seems like a lot of work for essentially the same thing. The key difference is that you can have a different list per monster. So, for example, my goblin probably just has a "Melee Attack" and "Ranged Attack." My dragon, however, probably has "Bite", "Claw", "Wings", "Fire Breath," "Full Atk"...you get the idea. This means that, during play, I never have to look up what my monster can do. I just select them and all their options pop up. Combined with a target macro and you can literally just select a monster token, click your macro, click the PC you're attacking, and have it tell you what it rolled and the defense of the target you selected. It's so useful I use it for my face-to-face games, even if my "encounters" are just a bunch of tokens with the players sitting next to them. Hope that helps =)