Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder LFG, Post Apoc setting.

A couple hundred years have passed since the Great Fall, an incident known for the loss of all magic, and great arcane destruction brought upon the lands. It is unknown what exactly caused this, but the lands entered a era of darkness. It is rumored there was an Ancient race which had powerful magical abilities, and vast technological knowledge. But all that exists of their legacy is ruins and ancient myths. Now.. The lands have had time to heal, and magic has begun returning to the world. Those who can use magic are known as the Gifted, and are still rather uncommon in the lands. What is common, however, is tribals, wild folk, and dangerous creatures, the lands wild with strife and uncertainty. But, where there is chaos, there must be order. The Halvari Republic is the last vestige of known civilization within the lands, and stands outside of these "Wild Lands". The Republic has it's own problems, however, filled with opportunistic alliances made between Houses, political murders and betrayal, and a Council which rarely wishes to agree. They remain careless to what is outside of the walls, only protected by the Frontier Rangers, a roughneck military unit which is often recruited from the low born. The stories paint them as elite, efficient and well armed. The only thing stopping the Wild Lands from swallowing the Republic whole with hordes of like minded wildmen. But, with each passing year, the Wild Lands only become more restless... Can you protect the realm, and learn the dark secrets of the Great Fall? Or will you perish, like all who have tried before? Hello, I am a DM searching for players for a Pathfinder game with a setting that I have created. Currently, I have no plans of the date of hosting, but I am aiming for one of the weekdays, preferably Wednesday or Thursday, but I am willing to change the schedule around to accommodate players who wish to take part in this adventure. Experienced and novice players are welcome.&nbsp; I would prefer if the experienced players could do their best to help the newcomers pick up on things faster. We were all newbies once. It is going to be a E6 campaign, and we will be using some of the pathfinder variant rules. (Wound points and Vigor Points, and armor converting to DR) The link provided below is filled with information about the campaign, including some Lore. Read it, it will definitely help for understanding the campaign. <a href="http://www.mediafire.com/view/?5t33zg529x8z2ml" rel="nofollow">http://www.mediafire.com/view/?5t33zg529x8z2ml</a> Send me a message or a post back if you are interested. I am in the PDT timezone. (I believe that is GMT -7.) If you have any questions, send them away. I will be more than happy to answer them. In the meantime, the link for the campaign is below. Thank you for your time, and I hope we can get a great group together, and have a blast playing Pathfinder. <a href="https://app.roll20.net/join/130158/YmNFSg" rel="nofollow">https://app.roll20.net/join/130158/YmNFSg</a>
I'd be interested in this heavily, I love post apoc settings where things are scarce. I have three characters rolled up for this.
I'd like to give the setting a try as a player depending on the schedule. &nbsp;Only question is the level capping. &nbsp;Players usually like seeing their characters advance, get better skills and powers as they level. &nbsp;Are you basically capping it to limit hit points? &nbsp;
You might want to post what races are avalible here.
It's being run as a E6 to limit hitpoints among other things, it's meant to make things a little grittier than usual. However, once you reach level 6, you do not stop gaining feats. You will keep gaining stuff after level 6, such as better magical items, along with powerful artifacts that will basically give you extra powers. I do not plan to just let you guys sit at Level 6 and never really feel like you are growing once you hit that level. Once again, it's just to capture the grittiness of the setting, where encounters can be a little unfair sometimes. E6 may even be raised to E8 if during the campaign I feel it would be a better choice. For now, I'm playing it by ear until we get to that point.
As for races, just go with the standard races, IE nothing from the advanced race guide. You can use other stuff from the advanced race guide, however, like alternate racial archetypes and stuff. It would be a little strange playing a hobgoblin in a place where everyone would hate you :P. Also, does anyone here use AIM? That's my preferred messenger, I can answer questions on there with a little more haste. I have skype as well, if that's better for some people. Also, the RPing will be in text, not voice.