GenKitty said: Rafael, kicking players from a campaign is an option, but it does mean having to give people a new join link for the next session because the old one won't work anymore and any characters/journals/tokens controlled by that player will have to be reassigned if that player ever comes back to the game. I strongly suggest keeping the join-link as private as possible, and urge your players to not share the link. Perhaps punishments for those who share the link without permission. Sadly, even requiring passwords wouldn't help if you've got players sharing the link with others, as they could also just share the password. I wish you luck with your games, Rafael! Players don't actually have the join link available to them, unless the join link is how they joined the campaign (as opposed to the LFG tab, and I'm pretty sure direct invites don't use it either) and they saved the url. If the join link has changed (which happens when someone is kicked), the rest of the players in the campaign aren't capable of sharing the join link with anyone.