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Gauging Interest: Midweek Min-Max, character optimization one-shot series

For a lot of people, building a mechanically powerful character is half the fun of playing a tabletop game, but they simply don't fit in every game concept. If you are playing a reasonably balanced character with a well built story in an RP-centric campaign, you don't want Johnny McStabsalot the Min-Maxed Rogue killing machine overshadowing you in every combat encounter and offering absolutely nothing outside of battle. Likewise, if you are playing Johnny McStabsalot, you don't want to be sitting around twiddling your thumbs while waiting for something to stab...a lot. Moreover, you'll probably get bored with your ridiculous stabbing abilities or simply run out of interesting things to stab. So here's my solution, a series of weekly one-shots called the Midweek Min-Max . Each week, I'd create a challenging new scenario and challenge players to build a team of highly optimized characters to handle that scenario. I would give the players a sneak peek at what sorts of challenges they will have to face, and (more importantly) what they won't have to deal with. Additionally, there will might be restrictions on what books and character options are available. As an example, suppose I had a 3.5e scenario where players are skulking through an elaborate maze of a dungeon, rife with magical and mundane traps, obstacles, and challenges, but with only a handful of monsters. A fighter might not be particularly useful, but a skill-monkey rogue would shine, as would a wizard or cleric with an array of utility spells. The challenge could be framed as "Build the ultimate dungeon delver." Then the next week, I could offer up a game where players need to solve a series of murder mysteries, taxing their investigative and social skills. If you'd be interested in a game series like this, let me know so I can start putting work into building scenarios and making a plan for it.
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Gauss
Forum Champion
Moved to LFG forum - Gauss
Pi said: For a lot of people, building a mechanically powerful character is half the fun of playing a tabletop game, but they simply don't fit in every game concept. If you are playing a reasonably balanced character with a well built story in an RP-centric campaign, you don't want Johnny McStabsalot the Min-Maxed Rogue killing machine overshadowing you in every combat encounter and offering absolutely nothing outside of battle. Likewise, if you are playing Johnny McStabsalot, you don't want to be sitting around twiddling your thumbs while waiting for something to stab...a lot. Moreover, you'll probably get bored with your ridiculous stabbing abilities or simply run out of interesting things to stab. It's a shame that some DMs design their games in these sorts of categories. Since "fight" and "do something other than fight" are both valid player choices, a DM who favors one to the reduction or exclusion of the other may be guilty of violating player agency. Neverthless, I'd be interested in this as a creative challenge if you're running anything in D&D 4e. I'm especially interested if you're encouraging the players to build synergized teams rather than five optimized lone-wolf orphans with overlapping skill sets built in the absence of collaboration.
If this is 4E, and after 6pm MDT (BDT-7), I would be interested.
Interested in 4e.
Iserith said: It's a shame that some DMs design their games in these sorts of categories. Since "fight" and "do something other than fight" are both valid player choices, a DM who favors one to the reduction or exclusion of the other may be guilty of violating player agency I tend to disagree with that. Not only do I think that many games can benefit from a little focus, but I also think the creative space for a "Social" campaign or a "Combat" campaign can still be large enough for plenty of player agency.
As for the system, I'm leaning towards to a bit of a rotation and running for a "Pool" of players rather than a dedicated group. One week might be 3.5e (all official books, no Dragon magazine), the next might be 4e (Core rulebooks only), the next might be Savage Worlds. But you wouldn't have to play in each game every week. If one of the concepts appealed to you, you could send me a draft character, and I could put you together in a team for that week. I'm thinking pick-up grouping would be the way to go, so you can also meet new players in the process. As for timing, probably after 7 PM ET on Wednesdays with the option to add extra games on Tuesday and Thursday for particularly popular game ideas.
Pi is wrong.  Tau is the one true circle constant! But I'm interested, sign me up.
this sounds interesting
definitly interested, mainly in 3.5 since i don't have any 4e stuff
also interest would be into 3.5/pathfinder/savage worlds
I am super interested in Mutants and Masterminds Third Edition.
If you do this for 3.5e and can manage to keep it during the weekdays after 5cst count me as one for your pool of players :D
if you do this for 3.5 I can participate.  sign me up, please?
Alright, looks like there is plenty of interest in this. I'll post again in a week or two when I know what the first game is going to be. I'll try to make a website for it as well.
Cool. I recommend keeping it simple so that it's easier to keep it going, if you catch my drift. Games/campaigns go away when they become a chore!