It's cold, pitch-black and completely silent. Your left hand is trailing along a smooth stone wall, guiding you as you ascend an invisible staircase. Your stomach feels light as a feather, probably because of the blood loss. You shake off their betrayal, since you're almost at the top of the stairs. Just a hundred steps or so and you're finally there. Someone's crying. The sound of sobbing resonates from somewhere far away, skipping the distance between you and the source, echoing straight into your brain. The cry is female and somehow familiar. You don't know her, but you've heard her cry before. Someone's laughing. A quiet snigger sneaks into your cranium and crescendoes into a deafening manic cackle in seconds. This laughter is familiar as well. You've heard it, but you don't know where. You square your jaw, touch your forehead with your free hand and try to focus on climbing. Bang. Bang bang bang. Someone is banging against metal. You have to stop to hold your head with both hands, the noise is maddening. BANG! Cla-cla-cla-cla-clang. Bang. BANG! "WAKE UP!" Your vision returns slowly, a blur of grey and orange slowly taking the shape of a ten-by-ten feet cell. A beam of dim and dirty light shoots down from a square hole in the ceiling, lighting up idly dancing dust particles. You are laying on a pile of stinking hay, a wooden bowl of brownish goop neatly placed next to you. There's a flimsy bucket to your left and a thick and rusty metal door to your right. A pair of brown eyes - lined with bushy dark brows and accompanied by a round nose - stare at you through a rectangular hatch in the door. "Good, you're awake. Eat up, you wee gannet." The eyebrows move, the high-pitched and elderly male voice apparently belonging to the hatch-face. You struggle up to sit and attempt to communicate with the face. Where am I? "Hurghh, not this again. You're in the The Gatehouse asylum." How did I get here? "It's a demiplane, berk. You showed up at the end of Bedlam Run about a month ago, barmy as a Spire god, babbling like one of the Chaosmen on powder." I have no idea what you just said. "Oh, one of those days when you don't speak planar cant? Right, I'll try to keep it simple: You are insane, suffering from a very bad case of the Planar Trifurcation Syndrome. You are currently in a hospital called the Gatehouse, which is located in Sigil, a city in the center of all planes of creation. Your last memory is from about a year ago, you describe it as 'the thief explosion of self'. The healer is going to be here soon, so try to eat before that." The hatch slams shut. ------------------------------------------------------------------ Hello, I am Lumi! As you might've guessed from my game introduction there, I am going to be running a game of AD&D 2e Planescape to a small-ish group here at Roll20. I am currently looking for 2-3 people who could play once or twice a week, Monday to Thursday from 5 PM GMT onwards fits my schedule best. The game aims to be quirky, funny, thoughtful and possibly scary. System or setting knowledge isn't necessarily required, but I fear this game is a bit too heavy for complete tabletop RPG newbies. If you've always wanted to play Planescape but never had the chance, you're probably the kind of player I am looking for. I've got a long history of running games online, from way too many hours of D&D 4e to indie RPGs and ancient relics like AD&D. My games tend to be more about talking and solving mysteries than straight up action, but I do try to make sure all sorts of players and characters get their spotlight. I come off strong to some people, but I'm in truth a pretty chill guy (with an obnoxious sense of humor). Most everything is negotiable, from character alterations to plot ideas. If you feel like something is making you not enjoy the game, tell me about it. We'll work something out. Character generation is going to be Method I with one reroll (keep the reroll even if worse), 10k XP (so level 4-5). I'll have to be there for you to roll, so we do it in IRC or in a Roll20 campaign. See you in Sigil, cutters!