Dred
said:
I don't know you Metroknight, but I support your views on this subject. There are many ways to play and everyone should be able to find a group that works for them. But in mine, when it comes to what is available to play, it's my way or the highway. :)
Thank you. rory n. said: Honestly I'm a bit of an idiot or well I could probably use a better description but an issue I've always had is just that, "optimization" which has time and time again put me behind the group which is rough to one, me because at that point I'm just feeling like a useless limb i don't actually have any impact in fights and since actually story type role playing is dieing out i am basically forced to sit in the corner and just roll when I'm told to and two it becomes difficult for a gm at that point because just as everyone says you need to scale the battles but at that point how do you scale a fight so its a decent and fun fight for these overly powerful players but not going to ruin this one that is having issues. @ Rory : You are not an idiot because you prefer what is called "old school" instead of "optimization". It is just two sides to this and each side is vocal. All it boils down to is one side believes in total freedom, no matter if the GM can handle it. That should be the players call about what is allowed to exist in the game. That side claims this will force the GM to learn, grow, and mature in his skills. The other side claims that the game should be as restrictive as the GM feels as he/she is the one that created the world, knows what exists in the world, who puts all the extra work into creating the adventure. That is what it all boils down to. Players have control of what they think should be in the world or The GM have control of what they envision the world to be and what they feel should or should not exist in the world. I side with the GM having control. That is one of the reasons for me running old school systems. 3.x and 4E has so many options and supplements that unless you know all the books (I don't have money for that), it is very hard to keep all encounters properly balanced and when you add a story based character into a party of optimized characters, it really grows hard if not impossible to allow the story based character to do anything that the optimized characters couldn't do better. This leads that one player to grow disillusion with the group / game / hobby in general and more than likely to quit the hobby. As a GM I always make sure my players know what is allowed and not allowed and my players know that they can work within my restrictions however they want to. I tend to ignore whatever label they slaps on me and continue to run my games my way. My viewpoint is "to each their own."