
Anyone by chance figured out a way to *stop* exploding dice? I'm playing an investigator w/ the sleuth archetype in the pathfinder gaming system. They gain an ability at 1st level "Daring (Ex): At 1st level, a sleuth can spend 1 luck point when he makes an Acrobatics, Climb, Escape Artist,Fly, Ride, or Swim check to roll d6 and add the result to the check. He can choose to add this die after he rolls. If the d6 roll is a natural 6, he rolls another d6 and adds it to the check. He can continue to do this as long as he rolls natural 6s, up to a number of times equal to his Intelligence modifier (minimum 1)."
So essentially, what' i'd like to do is set up a macro of something along the lines of [[1d6!]] at a bare minimum, w/ a stop trigger of @{INT-mod} thrown in for good measure. I have yet to find anywhere on the forums to allow this. Is this doable w/ the coding that's in system for roll20 as of now?