
I have been studying the rolling interface, which does not seem to
support a mechanic needed by the shooting rules in my home-brew games
system. Specifically, in this system, a test is used to determine
how far a shot deviates from the point aimed at, as a function of the
distance to the target, in the form: deviation = Range X TAN(ROLL) Although the interface supports certain math functions, I don't see TAN. Is there any way of implementing this? Thanks Mark