
Pardon the wall of text, but I just want to be as clear as possible. Hey, We're a group that plays a modified Call of Cthulhu campaign on Tuesdays at 6 PM EST. We have a solid group of 3 players and myself as DM, but we're looking for a fourth. The way we play is a little bit different from what you may be used to if you're a CoC vet. Our game isn't about making sure everyone dies every week. We have a small and simple "leveling" system which allows you to craft your character and invest in them a little bit so you're not throwing them into the maws of the beast and rolling up a clone for the next one-shot campaign. Ours is a game with a more free-form feel to it rather than the railroady-ness that many of the book modules seem to lend themselves to. Every character has reasons to exist within the world and an objective to pursue and it's your world to interact with. I'm not super rules-heavy, but I rarely disallow skill checks as long as it makes sense. In our game, walking into a room and doing spot hidden will reveal little or nothing even if you roll amazingly since you have no idea what you're looking for, but if you go into the same room and roll poorly while knowing there's a switch in there, you might find it anyway. At the end of the day, the outcome is more based on how you prepare and the knowledge you bring in rather than relying on the dice for a lucky outcome. Roleplaying first, dice later. You don't have to get super in-character, but embracing them more is welcomed and something everyone is getting more accustomed to. To be frank, we've had more difficulty than any group should ever have with new players (3 of us are from the original group with one who is a member's friend after a spot opened) and anyone who wants in will be interviewed pretty extensively. New players are welcome, as the system is very easy to pick up and we sort of make some stuff up as we go along anyway since the rules don't address a lot of situations. You're free to bring up any point of contention and I listen to everyone with open ears since it's everyone's game, not just mine as DM. We've had issues with flaky players (showing up for one session and disappearing, not showing up for the first session at all, disappearing mid-session, playstyle differences) and we really are just looking for someone who melds with the group. We're all really laid back and are more concerned with building a story and a world and interacting with the characters and creating a dialogue than killing people off. I put a lot of work into immersion stuff with creating newspapers, fliers, documents, giving the NPCs personalities and quirks, and finding appropriate background music, along with making sure the characters have a reason to be doing what they're doing, so I'd rather not have my (or the group's) time wasted with players who are only half-interested. If you're interested in a potentially different style of game than what you're used to (whether you be a Cthulhu vet or noob), feel free to hit me up. You don't have to be a vet of the Mythos, and the less you know about the lore might actually make things more exciting for you when the shit does hit the fan, because it tends to hit it pretty hard, but I always give you a fair chance to adequately prepare as long as you do your research and are careful about who you talk to and what you take as a truth. Good on you if you got this far and thanks for reading. Peace