Certainly! I will add some documentation, but here are the basics:
- {{roll header}} is the name at the top of the box, printed in white.
- You can have up to 9 label/number variables. They are all called as {{v1}} and {{v1_num}}, {{v2}} {{v2_num}}, etc.... They are always printed in numerical order, with the label on the left and the number on the right, in green text. These are the majority of what you display. For example, you might put:
{{v1=Skill Lvl}} {{v1_num=@{skilllvl}}}
- There are currently the following "special" variables which have their own color, just for sake of readability:
- {{woundpenalty}} is sent a number which is then displayed as yellow text with a minus sign next to the label "Wound Penalty"
- {{limit}} is sent a number and displayed as blue text with a minus sign next to the label "Limit"
- There are three possible "result" variables. They are red print in the opposite order of the above, with the number on the left and the label on the right. To remind you of this, they have a different naming convention. {{result1}} is the die roll or calculation for the result and {{result1_label}} is the associated label. The same is true for {{result2}}, etc...
{{result1=4d6>5s}} {{result1_label=Successes}}
Here are two examples, enjoy!
&{template:sr} {{roll_header=Active Skill}} {{v1=@{activeskillname}}} {{v1_num=@{activeskillbase}}} {{v2=Attribute}} {{v2_num=@{activeskillattr}}} {{v3=Misc}} {{v3_num=@{activeskillmisc}}} {{v4=Situational Modifier}} {{v4_num=?{Situational Modifiers?|0}}} {{woundpenalty=@{calcwoundmod}}} {{limit=@{activeskillcalclimit}}} {{result1_label=Successes}} {{result1=[[(@{activeskilldiesum}+?{Situational Modifiers?|0})d6>5sk@{activeskillcalclimit}]]}}
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&{template:sr} {{roll_header=Defensive Roll}} {{v1=Body}} {{v1_num=@{body}}} {{v2=Armor}} {{v2_num=@{armor}}} {{v3=Misc}} {{v3_num=@{armormisc}}} {{v4=Armor Pen}} {{v4_num=?{Armor Penetration?|0}}} {{result1_label=Damage Reduction}} {{result1=[[(@{body}+@{armor}+@{armormisc}+?{Armor Penetration?|0})d6>5s]]}} {{v6=Avoidance}} {{v6_num=@{avoid}}} {{v7=Avoid Misc}} {{v7_num=@{avoidmisc}}} {{woundpenalty=@{calcwoundmod}}}{{result2_label=Hits Avoided}} {{result2=[[(@{avoidrollsum}+0)d6>5s]]}}
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