Hrm, I like this it seems to be the best and only option for created a fully automated roll. I have players who are really terrible at fiddling with all of the complicated roll mechanics. And want nothing to do with meddling with the macros. At first I was running into an issue with the roll functioning with the proper fields and inputing the correct fractional max CL with of dice to roll. I still have a fractional output issue. But I think I can probably fix that with a floor or ceil command, I just have figure out what would produce the most accurate results given how this already altering the rolls in a significant way. /em casts @{name}! &{template:pf_spell} {{name=@{spellName}}}{{school=@{spell-school}}} {{level= 0}} {{casting_time=@{castingTime}}} {{components=@{components}}} {{range=@{spellRange}}} {{target=@{targets}}} {{duration=@{spellDuration}}} {{saving_throw=@{saveDC}}} {{sr=@{spellResist}}} {{mel_attack=[[1d20+@{meleeattackbonus}]]}} {{rng_attack=[[1d20 + @{rangedattackbonus}]]}} {{damage=([[(@{casterlevel}/2)@{spelldamDice}k@{spellnumMaxDice}/2+(@{casterlevel}/2-0.5)@{spelldamDice}kl@{spellnumMaxDice}/2]]) }} {{spell_description=@{description}}} This uses the same template as the pathfinder (legacy) game. Running on a heavily customized version of the original 3.5 sheet crafted by Diana P. I still have a few other issues to work through, like getting the Dropdown menu I have for spell school to function as text for the card and as a numeric value for the Spell DC (and interact with spell focus fields.) And after that I have to rewrite some of the code so I can turn it into 11 repeating sections (cantrips, 1-9 and one repeating section for epic spells).