Alright, I'll edit this a bit later when I have some time to really analyze things (so check back sometime in the future). But the first thing I can tell you is, christ you have too many players. Like, points of order are kind of an important thing. I'm about 25 minutes in, and it took nearly 10 minutes just to figure out how people were opening a single box, not because the box was complex, but because so many people were talking, and more importantly, talking over you, that when it came time to give out effects, you had to stop just to determine where people actually were standing. My advice is, seriously, don't do this. Bring the hammer down a bit, especially when you've got as many players as you do. Let them know that there's just too many voices for anything to be clear when everyone is trying to talk and crack jokes and you're trying to get solid information on who is where and doing what. Make a point of order, make sure everyone is paying attention to you and quiet so they can hear you, and here's the big part; ask them specifically about the information you need to know. If they're in a scene where how close to a box they are matters, you need to establish this, firmly, before anything else. "James is turning the key. I want to know exactly where everyone else is, and what they're doing.", and then a quick word from each player one at a time, and then move on. Also, it may just be the way I'm used to doing things, but it seems that fully half of a 3:30 session was digressions and side conversation, meaning that if it were, say, me running this session exactly as-is, it would only last about an hour and change. I would suggest asking the players to spend less time talking to one-another as players, and more time in character. I think this whole group's play could really benefit from spending the majority of the actual events in character. I mean, an entire interrogation scene and not a single back-and-forth between the player asking the questions and the DM? I'm not sure I get that. Then again, there is the entire possibility all my criticism will be responded to with "Well that's just not our style", to which I'd have to ask; What exactly are you looking for advice on? EDIT: Also, holy party conflict, Batman. Seriously, quash that shit soon, man. You've got player characters physically threatening each other over nothing.