I'm converting my 4e campaign from the standard square grid to a hex grid, since I've always vastly preferred hex, especially with the 4e attack types (blasts are actually conal rather than squares and bursts are actually circular). The problem I'm getting is in monster tokens of even unit dimensions (i.e. 2x2 for a square grid). Whenever I've run a hex game in the past, "Large" tokens, that in the square grid took up 4 squares, take up 3 hexes, which meant that their center needed to be placed on the intersection of the 3 hexes they occupy. As it stands, I've only been able to place tokens at the center of a hex, which means that Large and Huge tokens paradoxically take up the same amount of space on the grid. Is there any way to get a token on a hex grid to be centered on a grid intersection (which is already done in the square grid for similar sized tokens) rather than in the center of a specific hex?