Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Interest Check: Werewolf the Apocalypse + Changing Breeds

Hello I'm new to this site and looking to test the waters here. My experience with the World of Darkness system is limited but my adventures in Werewolf: The Apocalypse were some of the best role playing and storytelling experiences I've ever had. I've tried my hand at running several games which worked out relatively well, but I would be much more interested in being a player if there is a Storyteller out there who is willing to collaborate on some ideas and run with them. I'm not tied to the standard world and the inner-workings so much as the idea of having a group of changing breeds come together for the salvation of Gaia and the aversion of the apocalypse (or some equally earth-shattering event). I imagine the group starting out as the beginnings of a coalition with all (or many) the changing breeds (Anasai, Bastet, Corax, Garou, Gurahl, Mokole, etc.) who coordinate between respective factions/races on missions of diplomacy, intrigue, investigation, defense, and assaults both in the physical world and the spiritual umbra. Hopefully there is some interest here both from prospective players and skilled storytellers
You want to play not gm I take it?
im always up for a game of Werewolf but dont have the time to ST at the moment
Primarily, I'd rather play because I've never used the Roll20 client. I would consider Storytelling if there was enough interest, or even co-run the game by helping to write the story plot and world specifics if another wanted to deal with the mechanics and actual game play. Like I said, I'm relatively limited in my experience with the WOD system.
I recently got cheap copies of the Revised Core Book and the Player's Guide, but I haven't gotten the chance to play W:tA yet. I'd be interested if a Storyteller was found and the game actually fit my schedule
SUgestion: I am very interested in running a 3 part Werewolf the wild west game. 4 to 6 hours per game on sundays. maybe we could work togeather and share the load of S.T. Ang... The reason is because my work scheduel is verry erratick. so having a co G,M, would be extreamly helpfull... what do you guys think...I have a good bit of story lind hammered out if that helps out at all...
P.S. I am speaking to any one whow would be willing to help me G.M. when I am Not Available b.t.w. Just fyi. as far AS CO-g.m,ING goes ...
Chris H. said: SUgestion: I am very interested in running a 3 part Werewolf the wild west game. 4 to 6 hours per game on sundays. maybe we could work togeather and share the load of S.T. Ang... The reason is because my work scheduel is verry erratick. so having a co G,M, would be extreamly helpfull... what do you guys think...I have a good bit of story lind hammered out if that helps out at all... Hey Chris, Thanks for the offer but I was definitely thinking modern age for this particular game. I've never been big on the wild west, mostly because I don't know much about that era or theme.
I ran Wild West before and it was so cool. Great book, although sadly it's 2e not Revised (I tend to prefer revised). I don't think I'd be able to run (already running 3-4 games a week) but if you guys get something together I may be able to join, depending on the day.
I'm interested for certain weekdays; my weekend is booked with another group as we play a Vamp, Werewolf and on the Sunday 3.5 game. That said, I'm looking to expand my general knowledge of WoD and get better at playing the parts... which is harder in certain circles sometimes. I'll be somewhat blunt. I love the very idea of Fera (the changing breeds that aren't Garou). From what I've been told though, the Garou typically turn on the Fera or have already killed them all, the remaining of the Fera typically avoid the hell out of them - because reasons. Bear, especially, will not stick around long if Garou tread in their areas. I'm not experienced enough to storytell Garou by and standard and I still very much consider myself a cub for all intent and purpose. If you lock down a time (usually 8 hours before now is my starting time, as I'm very much a night owl... posting this before bed @8AM) UK player. Although reading the "OP" I noticed you feel the need to ignore or omit certain facets of what I've already typed about... and I'm very fond in the trying of a Gurahl character. Just try to avoid the broken gifts for any Fera! They'll be extremely unfair for any* Garou player - as an equal ranking Fera is designed to play Solo or in pairs, whilst a Garou (typically stronger than a Neonate in all the ways) is designed to be played in a pack. If we have a game like this, if you have 6 players, at most 2 could be Fera... otherwise the Garou members will not be able to form a pack and work to their fullest. Consider this my free advice and interest ,)
Now this brings back great memories. I have played ever oWoD , from changling, mummy, demon, and all the rest, but the ones i focused on were my core 4. Those would be Vampire, Mage, Hunter, and Werewolf being the one i enjoyed playing the most. Gary "Lethan" H said: I'm very fond in the trying of a Gurahl character. Just try to avoid the broken gifts for any Fera! They'll be extremely unfair for any* Garou player - as an equal ranking Fera is designed to play Solo or in pairs, whilst a Garou (typically stronger than a Neonate in all the ways) is designed to be played in a pack. If we have a game like this, if you have 6 players, at most 2 could be Fera... otherwise the Garou members will not be able to form a pack and work to their fullest. __ I have to agree and somewhat disagree because at one point I played a game with multiple Gurahl that joined the "pack" and even with broken gifts they were easily managed by our storytellers. It comes down to buffing/nerfing the enemies accordingly and occasionally fibbing the rolls for the betterment of storyline. Heck we even had a Mokole join our party once and we were still on level field. That being said, I don't think mixing in the Fera would be a good idea for a least the first few sessions as newer ST's and players will have trouble figuring out why a Silent Strider hits but the Corax doesn't. As a suggestion I recommend just using the Rite of Passage Source book to ease them into Garou society and to teach them basics in combat. It also lets them learn about their enemies in steps without them needing to already have extensive knowledge. It's also fairly easy for a new ST to follow and not get lost. Then do episodic adventures after that unless you have a set story in mind. AngelusChristi said: Chris H. said: SUgestion: I am very interested in running a 3 part Werewolf the wild west game. 4 to 6 hours per game on sundays. maybe we could work togeather and share the load of S.T. Ang... The reason is because my work scheduel is verry erratick. so having a co G,M, would be extreamly helpfull... what do you guys think...I have a good bit of story lind hammered out if that helps out at all... Hey Chris, Thanks for the offer but I was definitely thinking modern age for this particular game. I've never been big on the wild west, mostly because I don't know much about that era or theme. Honestly if you got a good wild west story it shouldn't take too much tweaking to change into modern. Trade trains for subway trains, Sheriff office with police stations, old abandoned mines for deserted buildings or even keep them if your in a city that use to have a rich history of being an old mining town and etc. So now that you are all properly bored, I would like to express interest in playing or perhaps co-STing. And if needed, I got any source material you could want.
AngelusChristi said: Chris H. said: SUgestion: I am very interested in running a 3 part Werewolf the wild west game. 4 to 6 hours per game on sundays. maybe we could work togeather and share the load of S.T. Ang... The reason is because my work scheduel is verry erratick. so having a co G,M, would be extreamly helpfull... what do you guys think...I have a good bit of story lind hammered out if that helps out at all... Hey Chris, Thanks for the offer but I was definitely thinking modern age for this particular game. I've never been big on the wild west, mostly because I don't know much about that era or theme. No worries. It was just a thought. Good luck to yah and have fun.
William T. said: Now this brings back great memories. I have played ever oWoD , from changling, mummy, demon, and all the rest, but the ones i focused on were my core 4. Those would be Vampire, Mage, Hunter, and Werewolf being the one i enjoyed playing the most. Gary "Lethan" H said: I'm very fond in the trying of a Gurahl character. Just try to avoid the broken gifts for any Fera! They'll be extremely unfair for any* Garou player - as an equal ranking Fera is designed to play Solo or in pairs, whilst a Garou (typically stronger than a Neonate in all the ways) is designed to be played in a pack. If we have a game like this, if you have 6 players, at most 2 could be Fera... otherwise the Garou members will not be able to form a pack and work to their fullest. __ I have to agree and somewhat disagree because at one point I played a game with multiple Gurahl that joined the "pack" and even with broken gifts they were easily managed by our storytellers. It comes down to buffing/nerfing the enemies accordingly and occasionally fibbing the rolls for the betterment of storyline. Heck we even had a Mokole join our party once and we were still on level field. That being said, I don't think mixing in the Fera would be a good idea for a least the first few sessions as newer ST's and players will have trouble figuring out why a Silent Strider hits but the Corax doesn't. As a suggestion I recommend just using the Rite of Passage Source book to ease them into Garou society and to teach them basics in combat. It also lets them learn about their enemies in steps without them needing to already have extensive knowledge. It's also fairly easy for a new ST to follow and not get lost. Then do episodic adventures after that unless you have a set story in mind. AngelusChristi said: Chris H. said: SUgestion: I am very interested in running a 3 part Werewolf the wild west game. 4 to 6 hours per game on sundays. maybe we could work togeather and share the load of S.T. Ang... The reason is because my work scheduel is verry erratick. so having a co G,M, would be extreamly helpfull... what do you guys think...I have a good bit of story lind hammered out if that helps out at all... Hey Chris, Thanks for the offer but I was definitely thinking modern age for this particular game. I've never been big on the wild west, mostly because I don't know much about that era or theme. Honestly if you got a good wild west story it shouldn't take too much tweaking to change into modern. Trade trains for subway trains, Sheriff office with police stations, old abandoned mines for deserted buildings or even keep them if your in a city that use to have a rich history of being an old mining town and etc. So now that you are all properly bored, I would like to express interest in playing or perhaps co-STing. And if needed, I got any source material you could want. The thing is that my plot line really works best in the old west. Not a lot of cowboys vs Indians in the modern day. lol at leas not in the classic scene. Plus the old west is ware most of my knowledge of the game comes from.