Now this brings back great memories. I have played ever oWoD , from
changling, mummy, demon, and all the rest, but the ones i focused on
were my core 4. Those would be Vampire, Mage, Hunter, and Werewolf being
the one i enjoyed playing the most. Gary "Lethan" H said: I'm
very fond in the trying of a Gurahl character. Just try to avoid the
broken gifts for any Fera! They'll be extremely unfair for any* Garou
player - as an equal ranking Fera is designed to play Solo or in pairs,
whilst a Garou (typically stronger than a Neonate in all the ways) is
designed to be played in a pack. If we have a game like this, if
you have 6 players, at most 2 could be Fera... otherwise the Garou
members will not be able to form a pack and work to their fullest. __ I
have to agree and somewhat disagree because at one point I played a
game with multiple Gurahl that joined the "pack" and even with broken
gifts they were easily managed by our storytellers. It comes down to
buffing/nerfing the enemies accordingly and occasionally fibbing the
rolls for the betterment of storyline. Heck we even had a Mokole join
our party once and we were still on level field. That being said, I
don't think mixing in the Fera would be a good idea for a least the
first few sessions as newer ST's and players will have trouble figuring
out why a Silent Strider hits but the Corax doesn't. As a suggestion
I recommend just using the Rite of Passage Source book to ease them
into Garou society and to teach them basics in combat. It also lets
them learn about their enemies in steps without them needing to already
have extensive knowledge. It's also fairly easy for a new ST to follow
and not get lost. Then do episodic adventures after that unless you have
a set story in mind. AngelusChristi said: Chris H. said: SUgestion: I am very interested in running a 3 part Werewolf the wild west game. 4 to 6 hours per game on sundays. maybe we could work togeather and share the load of S.T. Ang... The
reason is because my work scheduel is verry erratick. so having a co
G,M, would be extreamly helpfull... what do you guys think...I have a
good bit of story lind hammered out if that helps out at all... Hey Chris, Thanks
for the offer but I was definitely thinking modern age for this
particular game. I've never been big on the wild west, mostly because I
don't know much about that era or theme. Honestly
if you got a good wild west story it shouldn't take too much tweaking
to change into modern. Trade trains for subway trains, Sheriff office
with police stations, old abandoned mines for deserted buildings or even
keep them if your in a city that use to have a rich history of being an
old mining town and etc. So now that you are all properly
bored, I would like to express interest in playing or perhaps co-STing.
And if needed, I got any source material you could want.