
GM layer____________________________________[Bad Guy Token]_____<--All set up with bad guy token actions.. and "Bump" token action.
Token Layer_____[Vince's Character]_______[Transparent Token]___<--Position linked to its Bad Guy Token with "Bump" token action.
Whenever we are ready to attack Vince's Character, we select the [Transparent Token] (we can do this because while as the GM and on the token layer, we can see the Bad Guy token on the GM layer, trying to click that will result in the [Transparent Token] being selected and giving us the "Bump" token action.)
bump() will: move the [Transparent Token] to the GM layer and the [Bad Guy Token] to the Token Layer.
Bonus: You will be deselected and reselecting the [Bad Guy Token] will result in update Token Actions.... "Bump" again if killed.
OR.... you could do the same thing only have the [Bad Guy Token] on the token layer and "bump" in a [loot pile] that is player controlled with token actions for looting.