I'll figure out exact XP (and possibly some extra rewards) later, but for now, this'll be a place for post-session wrapup. Congratulations, you got the seal--and made some friends! I personally feel better about the running of the session, constant flubbing between /as and /em and /emas aside...there was a lot of time spent in conversation to avoid combat, but that *just makes sense* given the dangers involved in combat and it worked out quite well for the party. And I think pretty reasonably so, kobolds being more apt to engage in that kind of cooperation than hobgoblins. I was pretty interested to see how the group approached the dungeon. There were definitely lots of ways you could have gone--in fact there's likely more of the place you *haven't seen* than have. My hope was that by giving you a large area to explore but a very targeted goal in that area that some of the feeling of the sandbox hexcrawl/dungeoncrawl style would be evoked, even though you had little choice in heading there in the first place. At least for my part it felt that it was, more so than the more common assumption of, here's a dungeon, we should obviously kill everything in it. I'm more than happy to do some in-between light forum RP/narration to zip up some of aftermath of the session, but that's ultimately up to the players.