So on a map that makes extensive use of difficult terrain or different elevations, I'm trying to figure out a balance between design clarity and good looks. I'm taking a cue from the Descent boardgame and trying out red outlines on tiles with blocking or hindering terrain. Do you guys find this distracting or find it easy to flip between art-immersion and tactical feedback? If anyone has good examples of how others have pulled it off successfully, I'd love to check them out.