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Hero System

Anybody out there willing to run a Hero System game?
Or any superhero RPG system really...
I've been hoping to find someone willing to run HERO 6e as well :X
I would run one, however I am still learning the Rules IRL, so, sorry, however it is a good thing, and I'd be happy to tag along if you wouldn't mind. XD
Yeah I'm also looking for a game too.
I don't know about you guys but hell, I'd settle for Mutants & Masterminds.
I know HERO better, but either one works. I played M&M 2e once and it seemed like a fairly simplified version of HERO 5e.
I've never played either :/
Our game ended after just a few sessions, sadly, so I never got too into it either.
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Edited 1428171876
I know the hero system decently (not everything mind you, but at least enough to play and do most of the powers). I was talking to my friend about running a game on a weekday(maybe Friday?) in the evening (probably starting around ~7PM EST). I've got several ideas for a super hero game ideas so the "theme" could be discussed with the group. We would use either Skype or Google hangouts and it would be either a heroic or super hero point depending on what type a campaign the players wanted. The campaign would use 6th edition rules. If anyone is interested just send me a message on Roll20 with your Skype name please ^_^
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Edited 1428165421
So I got a 2 people already, anyone else (especially in this thread!) interested? I like groups of 3-4 players so 1-2 more people would be preferred
I'd play but don't know the rules well. I only have the 5e book.
I'm interested; tried to run one here but lost my job and couldn't continue the game.
I doubt my schedule would allow me to play, but for those who would like to play a story based, super hero game, there is one system that is th best system I have ever seen. Cortex Plus, also known as the Smallville RPG. There is also a marvel book for the Cortex Plus system but I only used the Smallville one so that is the one I can talk about. 1. You don't have to play the Smallville setting. The game I was involved in had NOTHING to do with Smallville or DC in general. It was a homebrew world and the Smallville book allows you to custom build your character. 2. You can have people of every power level participate and contribute equally. This is because this system is not a physics engine, it is a story telling game. The mechanics are built in such a way that the players tells a compelling story. To use your abilities(Either tech/magic/alien/whatever), you have to spend a plot point. You earn plot points by either crit failing or purposely giving your character disadvantage. For example a character who is built on being awesome with guns can earn a plot point by having the character running out of ammo. The player might do this so that they can then spend that point to activate their acrobat skill. The result is a story where the gun slinger is in a desperate situation, running for his life, out of ammo that at the end crashes out a window and acrobats his way down window ledges to escape( AKA something awesome)