I've been preping for a campaign with my players. The roll20 system is great for use, but I've noticed that it's more userfriendly towards the players. Organizing monsters in it can be quite the hassel. I have two suggestions on how to improve this: The first one isn't mine, I just read it on the forum and though it made great sense. Add a grouping function to the journal, so you can have a folder for monsters, a folder for npcs and a folder for pcs. Then subfolders for each kind of monster, etc etc. This would solve most of the problems. Alternatively you could make a separate tab for the monsters. Same deal, though I think the folder system would work better. The other suggestion is to make a monster quick bar, that works as an extended macro bar. Keeping track of the monsters attacks using the macro bar doesn't work very well. If the party is fighting 3-4 different kinds of monsters that each have 3-4 different attacks, the macro bar becomes swamped. Instead, add a monster bar, which has buttons with the names of monsters, in the same style as the macro bar. When you click the button, a small summary of the monsters important stats appears, including buttons for each of their attacks. This window should be small, so the dm's screen doesn't fill up with monsters summaries. Which stats appear should also be customizable. Another problem I have discovered all together is that, when you drag a journal entry to the table, the icon that appears isn't linked with the entry. That means that for every token dropped on the table, you have to double click and associate the token and the entry, along with (typically) the health attribute to a bar. Having to do this for every token dropped becomes tedious, especially if the pcs are fighting a multiple monster encounter. It really slows down the game flow having to do this. Instead, make it so that the token dropped from a journal is automatically representing the journal that was dropped to the table (logically). Also, maybe add a preferred bar status, like a tick next to the attributes, so you don't have to write 'Health' in bar 1 for every monster you spawn? The same goes for pcs, as their token data isn't carried over from one map to the next, so you have to do this whole process for all of the pcs tokens every time you move.