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Monster Quickbar

I've been preping for a campaign with my players. The roll20 system is great for use, but I've noticed that it's more userfriendly towards the players. Organizing monsters in it can be quite the hassel. I have two suggestions on how to improve this: The first one isn't mine, I just read it on the forum and though it made great sense. Add a grouping function to the journal, so you can have a folder for monsters, a folder for npcs and a folder for pcs. Then subfolders for each kind of monster, etc etc. This would solve most of the problems. Alternatively you could make a separate tab for the monsters. Same deal, though I think the folder system would work better. The other suggestion is to make a monster quick bar, that works as an extended macro bar. Keeping track of the monsters attacks using the macro bar doesn't work very well. If the party is fighting 3-4 different kinds of monsters that each have 3-4 different attacks, the macro bar becomes swamped. Instead, add a monster bar, which has buttons with the names of monsters, in the same style as the macro bar. When you click the button, a small summary of the monsters important stats appears, including buttons for each of their attacks. This window should be small, so the dm's screen doesn't fill up with monsters summaries. Which stats appear should also be customizable. Another problem I have discovered all together is that, when you drag a journal entry to the table, the icon that appears isn't linked with the entry. That means that for every token dropped on the table, you have to double click and associate the token and the entry, along with (typically) the health attribute to a bar. Having to do this for every token dropped becomes tedious, especially if the pcs are fighting a multiple monster encounter. It really slows down the game flow having to do this. Instead, make it so that the token dropped from a journal is automatically representing the journal that was dropped to the table (logically). Also, maybe add a preferred bar status, like a tick next to the attributes, so you don't have to write 'Health' in bar 1 for every monster you spawn? The same goes for pcs, as their token data isn't carried over from one map to the next, so you have to do this whole process for all of the pcs tokens every time you move.
1370147406
Gauss
Forum Champion
Jeppe, regarding the Journal-token issue, when you link a token (using the Character Sheet 'Default Token' button) it will use that token in the condition the token is in when you hit the button. If you have the token linked to the Character Sheet and have a health bar linked to an attribute  they will be linked when the token is created. Steps:  1) Open Token, link it to the character sheet of your choice. 2) Link the health bars to the attributes. 3) Save the token.  4) Open and edit the Character sheet. 5) Select the token 6) Click the 'Default Token' button.  Now the token will be the default token used and will have all the settings (modfied by the current character sheet attributes if they are linked) that the token had when you set it as the default token. - Gauss
Thank you very much! This was exactly the kind of thing I was looking for ^^ Still, a monster quickbar would make it easier to administer encounters on the dm's side, though. Me having to navigate the different journal entries and scroll through the macro bar to find the appropriate attack is slowing down combat, which is otherwise going incredibly smooth.
1370260347
Alex L.
Pro
Sheet Author
Jeppe . said: Thank you very much! This was exactly the kind of thing I was looking for ^^ Still, a monster quickbar would make it easier to administer encounters on the dm's side, though. Me having to navigate the different journal entries and scroll through the macro bar to find the appropriate attack is slowing down combat, which is otherwise going incredibly smooth. Yes this has been asked for more times than i remember. +1 to this