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Where Could I find Rappan Maps

Greetings, I am going to be starting a game shortly of Rappan and I am looking to see if someone has player maps. I can always import the GM maps (ones in the book) but then I have to modify them all to remove the secret doors/traps/etc. So I was hoping someone out there might have a resource for me even if its a store front that sells them somewhere. I would greatly appreciate it. Thanks,
1428526270
Gold
Forum Champion
I haven't seen this module/company come to the Roll20 Marketplace as of yet. For general roleplaying questions-answers and resources outside the scope of Roll20, you might want to ask your question on some other sites like reddit/r/rpg for example. You're right about having to remove secret door symbols and such if you import maps from the copy of the product that you own. If you have any questions about modifying the map in Roll20 please post again.
1428632350

Edited 1428632521
I found a "not elegant but quick and effective" solution for when I ran Rappan Athuk. This assumes you are using the supporter Dynamic Lighting feature. This creates a kind of 'reverse map' where you aren't drawing what players can see and instead defining the map by what they can't see . Edit page to enable Dynamic Lighting, Enforce Line of Sight, Only Update on Drop and Restrict Movement. Upload map, use Align to Grid function from the Right Click menu to set the correct alignment. Change the map image to exist on the GM layer via Right Click > Layer > GM Layer Switch over to the Dynamic Lighting Layer. Use the Polygon/Line Tool, change the colour to Red and create lines around the edge of all walls. Ensure you leave blank spaces over doors and secret door locations. Change your colour to Yellow and 'fill in' the missing lines for secret doors. Change your colour to Green and 'fill in' the missing lines for normal doors. Switch to the GM layer and change to the Draw Shape tool, set your colour to Red. Draw the activation areas for traps on the GM layer, such as pitfalls. During play, switch to the Dynamic Lighting Layer to move either Green coloured doors, or Yellow coloured secret doors as required - allowing the party to progress. Because we have left the actual map on the GM Layer you get to see it during play. The biggest downside to this is that your players see a very bland 'black or white' map. Areas they can see are white and areas that are walls, closed doors, or out of sight are black. To get around this I placed a generic flagstone repeating pattern across the entire map on the background layer. This is optional however. If you wanted to get really fancy you could spend time adding custom features and backgrounds to each room, however I skipped this due to the amount of time required.