When a non-looped sound in the Jukebox is done it should not still be playing. Example why this annoys me: 1 - I add a sound effect of a zombie to the jukebox. 2 - I remove the default "Loop" checkbox (why is this on per default for sound effects?) 3 - I click play. I hear the sound of a zombie and like it. Done - ready for session! 4 - All players log in - they immediately hear a zombie. 5 - After an hour of game play they arrive to an apparently abandoned village - guess how many players will guess zombies are near? What I could have done here is click the Pause symbol on the sound file after it is done playing - which might make sense when you have background music looped, but for sound effects and other non-looped content it doesn't make a lot of sense. I think it should be corrected, so that non-looped sound in the jukebox automatically pauses"/stops, when it is done playing.