This is the preliminary world map for the southern continents
of Radelf, the area this campaign will be occurring.
Barren Rock is the native homelands
of the orcs and is dotted with orc tribes that inhabit the scrublands (think Australian
outback). Big Rock is a self-proclaimed throne of the strongest and what many
consider to be the leader of the Orc tribes. The coastal cliffs act as a
fortifiable settlement for this clan which is the most likely to trade with
outsiders. Their willingness to trade has sent many of their kin over the sea
into Trent and into the wilderness surrounding Trent where they intermingle
with the native human tribes.
Sigral is a land divided a long
time ago between two twins named Segral and Sigral. The two nations separate the
southern portion of the continent and are as culturally different from one
another as elves and orcs are. The northern portion of the continent is inhabited
by a combination of various races but mainly gnomes and dwarves whom are
generally considered outcasts elsewhere in the southern continents. The capital
of Steam Harbor is the legendary port in which massive iron ships that can
traverse the treacherous Firewater Ocean are built. Castron, the largest of the
southern continents, is divided by Bleaker’s Range. To the west of the range
only one large settlement exists, Sandtown. The majority of this portion of the
continent is desert that is bordered by mountains on one side and the sea on
the other. The west side of Bleaker’s Range jungles starting from Elfvale
tapper off and give way to temperate forests and plains with the majority of
the land past Freeport being plains. The southern portion of the continent is dominated
by the city of Cold Coast that rises out of the tundra and is made of magical
ice and is the capital of arcane magic in the southern continents.
The remaining continent is dominated by elves
that live in the largest crystal formation in the known world and dwarves who
have created the largest monolith and the racial dwarven capital. Dwarfhalls,
the dwarven capital is said to at one tie to be a magical leyline funneling
device that was used to transport the dwarves to another plane during times in
which their stone walls failed. Iron
Heath is a massive mountain range that has been carved down into a settlement
made of iron and other metals that overlooks the Bigwater Ocean. The crystal
elven capital of Verdant Crystal is said to have been an anchor around which
the unformed world of Radelf collected in the god’s cauldron. As such the most ancient
of races lives there and hones their contemplative arts and skills. Trent and Golden Rock are the major cities of a nation known as
Redmarch. Gibbs, Capro and Gilfrey are the centers of another nation
called Casto. Freeport is a city state. Sandtown is the capital of Dres,
and Cold Coast is the capital of Wvrenic. minor townships exist with in
each of these territories but these are the major cities of the
southern continents. Likely you came from Redmarch or Castro but
Freeport is a mixing pot of the races so you could be from there as
well. Sigral and Segral are both human nations with gnome and orc
influences.