Gold said: Katy Dragon said: Tokens take up a full square of the grid. I have the grid set to quarter size, with each unit representing 20 feet. I originally had grid size set to 1 unit with each unit representing 5 feet, but it caused the virtual tabletop to lag too much when loading the area I currently have the players in, a small town. Are you using Hex grid or square grid? Only hex grid has been known to cause lag when there are a lot of units. Square grid should not ever cause any perceptible lag. We could possibly try troubleshooting the lag problem if you decide to go back to trying the "large scale" grid again (the zoomed-in grid, the 5-feet squares instead of 20 feet with 1/4 grid). I tried re-sizing this world, but all the stuff ON it like the map and tokens stayed the same size, and there doesn't appear to be a way to mass scale a selection of many objects by a coefficient. I tried switching to map layer and selecting the whole map, then clicking the 'Set Dimensions' option, but that only changed ONE of the things I had selected. I also tried using Set Dimensions on the map one object at a time, but it only resized them, didn't move them to their proper places on the map. Is there any way I can re-size the area and re-size everything to match the area at the same time? Or even just any way to re-size everything in the area by a coefficient? I re-sized the area and changed the grid size, changed how many feet each unit represents, etc, but then the houses are like 10 feet wide, and the people were the size of toes.