So after getting bogus stats for this, I thought I'd give the formula I use for calculating maximum skill ranks. I'll break things down. Correct me if I'm wrong somewhere, and if you do correct me, give me reasons and cite sources. Skill Ranks Formula: ((@{class-0-skill}+@{INT-mod})*4)+((@{class-0-skill}+@{INT-mod})*(@{class-0-level}-1)) Suppose you, as a third level Time Thief for instance, gain 6+int mod ranks per level and you have an int mod of 2, because your int is either 14 or 15 this turns out to be: ((6+2)*4) <----first level calculation, you multiply by 4 + ((6+2)*(3-1)) <----the 3 minus 1 is because you do not include the first level, which has already been calculated in the total, above. We are level 3 so I used 3 here. You don't have to worry about that, though, because we used the @{class-0-level} identifier, so this will update automatically based on class level. So ultimately ((6+2)*4)+((6+2)*(3-1)) = 48 6+2 = 8 8 * 4 = 32 6+2 = 8 3 - 1 = 2 8 * 2 = 16 32 + 16 = 48