
I think I mentioned this to Aaron in another thread but it seems to get more traction when it has its own forum. I know many of use Aaron's Random Naming script to take a "Goblin" token and make it a "Goblin 1" and it works great, but if the text is greater than 1 cube people step on name plates.. and then the whole purpose is lost.
Example:

Do you know what other tokens don't step on?? The Colors.
Then we don't need to give the names away at all at, well most of the time.

I think using the Color icons would be way better as it wouldn't impact the amount of space needed, not sure how hard it would be to script but if a token is dropped with the same name as another token on the board assign it a unique color, repeat.
Obviously only so many colors so you'd have to figure out how to adapt to having more creatures than colors by maybe appending a 1 to the end and then go back to the color wheel again, repeat.
If Aaron isn't sleeping again tonight, he'll have something for me in the morning. :)
Example:

Do you know what other tokens don't step on?? The Colors.
Then we don't need to give the names away at all at, well most of the time.

I think using the Color icons would be way better as it wouldn't impact the amount of space needed, not sure how hard it would be to script but if a token is dropped with the same name as another token on the board assign it a unique color, repeat.
Obviously only so many colors so you'd have to figure out how to adapt to having more creatures than colors by maybe appending a 1 to the end and then go back to the color wheel again, repeat.
If Aaron isn't sleeping again tonight, he'll have something for me in the morning. :)