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Initiative changed

I have changed all initiative rolls to use a D20. This will conform to group initiative, which I have running now. The reason it was crashing was because I changed the code to use a D10, there is no way to modify the script, so I modified you guys. Now I can select a group and click one button and the initiative is rolled for all of them individually. The script will not change existing tracker information, so if a character gets caught up in the select there will be no problem. The newer version of the script also allows me to set a global weapon speed for a type of monster. It will also use the Dex and Weaponspeed modifiers from NPCs.
So we're doing 1d20-modifiers instead of 1d10-modifiers?
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Edited 1430088259
Yes, as are your opponents. It will tend to spread the numbers out, but, essentially you are still looking at a flat-line progression. as long as everyone is on the same curve it will not matter. I wanted to warn you, so Vorkrak doesn't fall off his chair when he rolls a 30! BTW, you currently use 1D20+weaponspeed+/-modifiers . before you used 1D10+weaponspeed+/-modifiers . there is no disadvantage, other than cosmetics, and speeding up large combat is a definite advantage.
I mean, large battles are going to take forever regardless. This is certainly going to help speed things along though, maybe that 4 hour combat would have only lasted 3 1/2 hours :D
i'd just assume riley got paid if i saw a 30, on a d10 a 20's pretty rare afterall